Start adding grid
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37 changed files with 709 additions and 211 deletions
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@ -1,9 +1,17 @@
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#pragma once
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#include "Point.h"
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#include "Node.h"
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#include <memory>
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#include <vector>
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using NodePtr = std::unique_ptr<Node>;
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using VecNodes = std::vector<NodePtr>;
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class AbstractMesh
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{
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public:
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enum class MeshType
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{
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LINE,
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virtual ~AbstractMesh() = default;
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void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
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void addConstantNodeVectorAttribute(const std::string& tag, const std::vector<double>& values);
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template<typename T>
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std::vector<T> getVerticesFlat(T scaleX = 1.0, T scaleY = 1.0, T scaleZ = 1.0) const
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{
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std::vector<T> ret(3*mNodes.size());
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for(std::size_t idx = 0; idx<mNodes.size(); idx++)
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{
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auto node = mNodes[idx].get();
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ret[3*idx] = node->getPoint().getX()/scaleX;
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ret[3*idx + 1] = node->getPoint().getY()/scaleY;
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ret[3*idx + 2] = node->getPoint().getZ()/scaleZ;
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}
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return ret;
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}
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std::vector<std::vector<double> > getNodeVectorAttributes(const std::string& tag);
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std::vector<double> getVectorAttribute(const std::string& tag) const;
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virtual MeshType getType() const = 0;
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bool hasVectorAttribute(const std::string& tag) const;
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void scale(double scaleX, double scaleY);
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protected:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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VecNodes mNodes;
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};
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