Start adding grid
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37 changed files with 709 additions and 211 deletions
78
src/visual_elements/AbstractVisualNode.cpp
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78
src/visual_elements/AbstractVisualNode.cpp
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#include "AbstractVisualNode.h"
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AbstractVisualNode::AbstractVisualNode(const DiscretePoint& location, const std::string& name)
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: mLocation(location),
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mName(name)
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{
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}
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SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
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{
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return mSceneItems[idx].get();
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}
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unsigned AbstractVisualNode::getNumSceneItems() const
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{
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return mSceneItems.size();
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}
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void AbstractVisualNode::update(FontsManager* fontsManager)
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{
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}
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Image<unsigned char>* AbstractVisualNode::getImage() const
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{
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return mImage.get();
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}
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void AbstractVisualNode::syncChildren(const std::vector<AbstractVisualNode*>& children)
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{
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mChildren = children;
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}
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void AbstractVisualNode::addChild(AbstractVisualNode* child)
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{
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mChildren.push_back(child);
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}
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const std::vector<AbstractVisualNode*>& AbstractVisualNode::getChildren() const
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{
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return mChildren;
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}
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void AbstractVisualNode::setIsVisible(bool isVisible)
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{
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//std::cout << "Setting " << mName << " visibility to " << isVisible << std::endl;
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mIsVisible = isVisible;
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}
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unsigned AbstractVisualNode::getNumChildren() const
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{
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return mChildren.size();
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}
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void AbstractVisualNode::setName(const std::string& name)
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{
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mName = name;
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}
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const std::string& AbstractVisualNode::getName() const
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{
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return mName;
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}
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bool AbstractVisualNode::getIsVisible() const
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{
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return mIsVisible;
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}
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void AbstractVisualNode::setLocation(const DiscretePoint& loc)
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{
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if (mLocation != loc)
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{
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mTransformIsDirty = true;
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mLocation = loc;
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}
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}
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