Start adding grid

This commit is contained in:
James Grogan 2022-11-17 17:33:48 +00:00
parent 9301769d58
commit f04d86e0ad
37 changed files with 709 additions and 211 deletions

View file

@ -0,0 +1,78 @@
#include "AbstractVisualNode.h"
AbstractVisualNode::AbstractVisualNode(const DiscretePoint& location, const std::string& name)
: mLocation(location),
mName(name)
{
}
SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
{
return mSceneItems[idx].get();
}
unsigned AbstractVisualNode::getNumSceneItems() const
{
return mSceneItems.size();
}
void AbstractVisualNode::update(FontsManager* fontsManager)
{
}
Image<unsigned char>* AbstractVisualNode::getImage() const
{
return mImage.get();
}
void AbstractVisualNode::syncChildren(const std::vector<AbstractVisualNode*>& children)
{
mChildren = children;
}
void AbstractVisualNode::addChild(AbstractVisualNode* child)
{
mChildren.push_back(child);
}
const std::vector<AbstractVisualNode*>& AbstractVisualNode::getChildren() const
{
return mChildren;
}
void AbstractVisualNode::setIsVisible(bool isVisible)
{
//std::cout << "Setting " << mName << " visibility to " << isVisible << std::endl;
mIsVisible = isVisible;
}
unsigned AbstractVisualNode::getNumChildren() const
{
return mChildren.size();
}
void AbstractVisualNode::setName(const std::string& name)
{
mName = name;
}
const std::string& AbstractVisualNode::getName() const
{
return mName;
}
bool AbstractVisualNode::getIsVisible() const
{
return mIsVisible;
}
void AbstractVisualNode::setLocation(const DiscretePoint& loc)
{
if (mLocation != loc)
{
mTransformIsDirty = true;
mLocation = loc;
}
}