Clean up use of transforms in scene graph.

This commit is contained in:
jmsgrogan 2023-01-19 17:37:26 +00:00
parent 3915a40c96
commit f26ee2ebc4
37 changed files with 238 additions and 242 deletions

View file

@ -2,12 +2,13 @@
#include "MaterialNode.h"
class SceneModel;
class AbstractMesh;
class MeshNode : public MaterialNode
{
public:
MeshNode(const Point& location);
MeshNode(const Transform& transform);
void setMesh(AbstractMesh* mesh);
SceneItem* getSceneItem(std::size_t idx) const override;