Clean up use of transforms in scene graph.
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37 changed files with 238 additions and 242 deletions
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@ -2,12 +2,13 @@
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#include "MaterialNode.h"
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class SceneModel;
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class AbstractMesh;
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class MeshNode : public MaterialNode
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{
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public:
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MeshNode(const Point& location);
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MeshNode(const Transform& transform);
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void setMesh(AbstractMesh* mesh);
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SceneItem* getSceneItem(std::size_t idx) const override;
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