Small rendering cleanup.

This commit is contained in:
jmsgrogan 2023-01-24 08:57:16 +00:00
parent d269cc8482
commit fc44c4c623
13 changed files with 171 additions and 37 deletions

View file

@ -20,3 +20,21 @@ std::vector<Path> Directory::getFilesWithExtension(const Path& path, const std::
}
return paths;
}
void Directory::createIfNotExisting(const Path& path)
{
Path working_path;
if (std::filesystem::is_directory(path))
{
working_path = path;
}
else
{
working_path = path.parent_path();
}
if (!std::filesystem::exists(working_path))
{
std::filesystem::create_directories(working_path);
}
}

View file

@ -8,6 +8,7 @@ using Path = std::filesystem::path;
class Directory
{
public:
static void createIfNotExisting(const Path& path);
static std::vector<Path> getFilesWithExtension(const Path& path, const std::string& extension, bool recursive=false);
};

View file

@ -4,6 +4,7 @@
#include "Win32WicInterface.h"
#include "Win32WicImage.h"
#include "StringUtils.h"
#include "Directory.h"
#include <wincodec.h>
#include <wrl.h>
@ -16,6 +17,8 @@ Win32WicImageWriter::Win32WicImageWriter(ImgFormat format)
void Win32WicImageWriter::write(const Path& path, Image* image)
{
Directory::createIfNotExisting(path);
Win32WicInterface wic_interface;
Microsoft::WRL::ComPtr<IWICStream> pStream;

View file

@ -57,6 +57,10 @@ void DirectX2dPainter::paint(SceneModel* model)
{
paintPath(model);
}
else if (model->getGeometry()->getType() == AbstractGeometricItem::Type::LINE)
{
paintLine(model);
}
}
void DirectX2dPainter::paintRect(SceneModel* model)
@ -107,8 +111,6 @@ void DirectX2dPainter::paintRect(SceneModel* model)
void DirectX2dPainter::paintCircle(SceneModel* model)
{
auto rt = mD2dInterface->getRenderTarget();
const auto loc = model->getTransform().getLocation();
const auto scale_x = model->getTransform().getScaleX();
const auto scale_y = model->getTransform().getScaleY();
@ -120,6 +122,7 @@ void DirectX2dPainter::paintCircle(SceneModel* model)
D2D1_POINT_2F d2d_centre{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY()) };
D2D1_ELLIPSE ellipse{ d2d_centre, static_cast<float>(radius), static_cast<float>(radiusy) };
auto rt = mD2dInterface->getRenderTarget();
if (model->hasFillColor())
{
mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
@ -137,6 +140,44 @@ D2D_POINT_2F DirectX2dPainter::toD2dPoint(const Point& point)
return D2D1::Point2F(static_cast<float>(point.getX()), static_cast<float>(point.getY()));
}
void DirectX2dPainter::paintLine(SceneModel* model)
{
Microsoft::WRL::ComPtr<ID2D1PathGeometry> path_geom;
mD2dInterface->getFactory()->CreatePathGeometry(&path_geom);
Microsoft::WRL::ComPtr<ID2D1GeometrySink> path_sink;
path_geom->Open(&path_sink);
auto line = dynamic_cast<Line*>(model->getGeometry());
path_sink->BeginFigure(toD2dPoint(line->getFirstPoint()), D2D1_FIGURE_BEGIN_FILLED);
onLine(line, path_sink.Get());
path_sink->EndFigure(D2D1_FIGURE_END_CLOSED);
path_sink->Close();
auto rt = mD2dInterface->getRenderTarget();
const auto loc = model->getTransform().getLocation();
D2D1_MATRIX_3X2_F translation = D2D1::Matrix3x2F::Translation(static_cast<float>(loc.getX()), static_cast<float>(loc.getY()));
rt->SetTransform(translation);
if (model->hasFillColor())
{
mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
rt->FillGeometry(path_geom.Get(), mSolidBrush.Get());
}
if (model->hasOutlineColor())
{
mSolidBrush->SetColor(toD2dColor(model->getOutlineColor()));
rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
}
rt->SetTransform(D2D1::Matrix3x2F::Identity());
}
void DirectX2dPainter::paintPath(SceneModel* model)
{
Microsoft::WRL::ComPtr<ID2D1PathGeometry> path_geom;
@ -185,6 +226,11 @@ void DirectX2dPainter::paintPath(SceneModel* model)
path_sink->Close();
auto rt = mD2dInterface->getRenderTarget();
const auto loc = model->getTransform().getLocation();
D2D1_MATRIX_3X2_F translation = D2D1::Matrix3x2F::Translation(static_cast<float>(loc.getX()), static_cast<float>(loc.getY()));
rt->SetTransform(translation);
if (model->hasFillColor())
{
mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
@ -195,6 +241,8 @@ void DirectX2dPainter::paintPath(SceneModel* model)
mSolidBrush->SetColor(toD2dColor(model->getOutlineColor()));
rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
}
rt->SetTransform(D2D1::Matrix3x2F::Identity());
}
void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)

View file

@ -50,6 +50,8 @@ private:
void paintPath(SceneModel* model);
void paintLine(SceneModel* model);
static D2D1::ColorF toD2dColor(const Color& color);
static D2D_POINT_2F toD2dPoint(const Point& point);

View file

@ -50,6 +50,9 @@ list(APPEND visual_elements_LIB_INCLUDES
nodes/GeometryNode.cpp
nodes/AbstractVisualNode.h
nodes/AbstractVisualNode.cpp
Material.h
BasicMaterial.h
BasicMaterial.cpp
Texture.cpp
)

View file