Small rendering cleanup.

This commit is contained in:
jmsgrogan 2023-01-24 08:57:16 +00:00
parent d269cc8482
commit fc44c4c623
13 changed files with 171 additions and 37 deletions

View file

@ -1,38 +1,40 @@
set(MODULE_NAME graphics)
set(PLATFORM_UNIT_TEST_FILES)
set(OpenGL_GL_PREFERENCE "GLVND")
find_package(OpenGL QUIET)
if (OpenGL_FOUND)
set(PLATFORM_UNIT_TEST_FILES
graphics/TestOpenGlRendering.cpp
)
set(PLATFORM_UNIT_TEST_FILES
TestOpenGlRendering.cpp
)
endif()
if(WIN32)
list(APPEND PLATFORM_UNIT_TEST_FILES
graphics/TestD2DOffScreenRendering.cpp
)
set(GRAPHICS_UI_TEST_FILES
graphics/TestDirectXRendering.cpp
graphics/TestD2DRendering.cpp
PARENT_SCOPE
)
list(APPEND PLATFORM_UNIT_TEST_FILES
TestD2DOffScreenRendering.cpp
)
set(UI_TEST_FILES
TestDirectXRendering.cpp
TestD2DRendering.cpp
)
endif()
set(GRAPHICS_UNIT_TEST_DEPENDENCIES
graphics client
PARENT_SCOPE
)
set(GRAPHICS_UI_TEST_DEPENDENCIES
graphics client
PARENT_SCOPE
)
set(GRAPHICS_UNIT_TEST_FILES
graphics/TestRasterizer.cpp
set(UNIT_TEST_FILES
TestRasterizer.cpp
${PLATFORM_UNIT_TEST_FILES}
PARENT_SCOPE
)
)
set(UNIT_TEST_TARGET_NAME ${MODULE_NAME}_unit_tests)
add_executable(${UNIT_TEST_TARGET_NAME} ${CMAKE_SOURCE_DIR}/test/test_runner.cpp ${UNIT_TEST_FILES})
target_link_libraries(${UNIT_TEST_TARGET_NAME} PUBLIC test_utils graphics client)
set_property(TARGET ${UNIT_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME})
set(UI_TEST_TARGET_NAME ${MODULE_NAME}_ui_tests)
add_executable(${UI_TEST_TARGET_NAME} WIN32 ${CMAKE_SOURCE_DIR}/test/ui_test_runner.cpp ${UI_TEST_FILES})
target_link_libraries(${UI_TEST_TARGET_NAME} PUBLIC test_utils graphics client)
set_property(TARGET ${UI_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME})

View file

@ -3,17 +3,74 @@
#include "TestRenderUtils.h"
#include "RectangleNode.h"
#include "CircleNode.h"
#include "LineNode.h"
#include "PathNode.h"
void addRect(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double radius = 0.0)
{
auto node = std::make_unique<RectangleNode>(loc, 150.0, 100.0);
node->setRadius(radius);
nodes.push_back(std::move(node));
}
void addCircle(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double minorRadius = 0.0)
{
const auto radius = 50.0;
auto centre_loc = loc;
centre_loc.move(0.0, radius);
auto node = std::make_unique<CircleNode>(centre_loc, radius);
if (minorRadius != 0.0)
{
node->setMinorRadius(minorRadius);
}
nodes.push_back(std::move(node));
}
void addLine(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
{
std::vector<Point> points = { Point(150.0, 100.0) };
auto node = std::make_unique<LineNode>(loc, points);
nodes.push_back(std::move(node));
}
void addPath(const Point& loc, const std::string& path, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
{
auto node = std::make_unique<PathNode>(loc, path);
nodes.push_back(std::move(node));
}
TEST_CASE(TestD2dOffScreenRendering, "graphics")
{
TestRenderer renderer(800, 800);
auto rect = std::make_unique<RectangleNode>(Point(10, 10), 200.0, 200.0);
std::vector<std::unique_ptr<AbstractVisualNode> > nodes;
auto loc = Point(10, 10);
addRect(loc, nodes);
loc.move(250, 0);
addCircle(loc, nodes);
loc.move(100, 0);
addLine(loc, nodes);
loc = Point(10, 150);
addRect(loc, nodes, 10.0);
loc.move(250, 0);
addCircle(loc, nodes, 75.0);
loc.move(100, 0);
addPath(loc, "M0 0 h150 v100 h-150Z", nodes);
auto scene = renderer.getScene();
//scene->setBackgroundColor(Color(100, 100, 0));
scene->addNode(rect.get());
for (const auto& node : nodes)
{
scene->addNode(node.get());
}
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "out.png");
};