Small rendering cleanup.
This commit is contained in:
parent
d269cc8482
commit
fc44c4c623
13 changed files with 171 additions and 37 deletions
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@ -25,7 +25,7 @@ else()
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if (CMAKE_COMPILER_IS_GNUCC)
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if (CMAKE_COMPILER_IS_GNUCC)
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message(STATUS "Enabling code coverage")
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message(STATUS "Enabling code coverage")
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set(GCC_COVERAGE_COMPILE_FLAGS "-fprofile-arcs -ftest-coverage")
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set(GCC_COVERAGE_COMPILE_FLAGS "-fprofile-arcs -ftest-coverage")
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set(GCC_COVERAGE_LINK_FLAGS "-lgcov")
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set(GCC_COVERAGE_LINK_FLAGS "-lgcov -fprofile-arcs")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_COVERAGE_LINK_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_COVERAGE_LINK_FLAGS}")
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endif()
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endif()
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@ -20,3 +20,21 @@ std::vector<Path> Directory::getFilesWithExtension(const Path& path, const std::
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}
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}
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return paths;
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return paths;
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}
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}
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void Directory::createIfNotExisting(const Path& path)
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{
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Path working_path;
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if (std::filesystem::is_directory(path))
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{
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working_path = path;
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}
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else
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{
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working_path = path.parent_path();
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}
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if (!std::filesystem::exists(working_path))
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{
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std::filesystem::create_directories(working_path);
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}
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}
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@ -8,6 +8,7 @@ using Path = std::filesystem::path;
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class Directory
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class Directory
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{
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{
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public:
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public:
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static void createIfNotExisting(const Path& path);
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static std::vector<Path> getFilesWithExtension(const Path& path, const std::string& extension, bool recursive=false);
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static std::vector<Path> getFilesWithExtension(const Path& path, const std::string& extension, bool recursive=false);
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};
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};
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@ -4,6 +4,7 @@
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#include "Win32WicInterface.h"
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#include "Win32WicInterface.h"
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#include "Win32WicImage.h"
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#include "Win32WicImage.h"
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#include "StringUtils.h"
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#include "StringUtils.h"
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#include "Directory.h"
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#include <wincodec.h>
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#include <wincodec.h>
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#include <wrl.h>
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#include <wrl.h>
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@ -16,6 +17,8 @@ Win32WicImageWriter::Win32WicImageWriter(ImgFormat format)
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void Win32WicImageWriter::write(const Path& path, Image* image)
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void Win32WicImageWriter::write(const Path& path, Image* image)
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{
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{
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Directory::createIfNotExisting(path);
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Win32WicInterface wic_interface;
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Win32WicInterface wic_interface;
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Microsoft::WRL::ComPtr<IWICStream> pStream;
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Microsoft::WRL::ComPtr<IWICStream> pStream;
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@ -57,6 +57,10 @@ void DirectX2dPainter::paint(SceneModel* model)
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{
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{
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paintPath(model);
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paintPath(model);
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}
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}
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else if (model->getGeometry()->getType() == AbstractGeometricItem::Type::LINE)
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{
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paintLine(model);
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}
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}
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}
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void DirectX2dPainter::paintRect(SceneModel* model)
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void DirectX2dPainter::paintRect(SceneModel* model)
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@ -107,8 +111,6 @@ void DirectX2dPainter::paintRect(SceneModel* model)
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void DirectX2dPainter::paintCircle(SceneModel* model)
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void DirectX2dPainter::paintCircle(SceneModel* model)
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{
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{
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auto rt = mD2dInterface->getRenderTarget();
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const auto loc = model->getTransform().getLocation();
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const auto loc = model->getTransform().getLocation();
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const auto scale_x = model->getTransform().getScaleX();
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const auto scale_x = model->getTransform().getScaleX();
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const auto scale_y = model->getTransform().getScaleY();
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const auto scale_y = model->getTransform().getScaleY();
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@ -120,6 +122,7 @@ void DirectX2dPainter::paintCircle(SceneModel* model)
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D2D1_POINT_2F d2d_centre{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY()) };
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D2D1_POINT_2F d2d_centre{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY()) };
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D2D1_ELLIPSE ellipse{ d2d_centre, static_cast<float>(radius), static_cast<float>(radiusy) };
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D2D1_ELLIPSE ellipse{ d2d_centre, static_cast<float>(radius), static_cast<float>(radiusy) };
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auto rt = mD2dInterface->getRenderTarget();
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if (model->hasFillColor())
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if (model->hasFillColor())
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{
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{
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mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
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mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
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@ -137,6 +140,44 @@ D2D_POINT_2F DirectX2dPainter::toD2dPoint(const Point& point)
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return D2D1::Point2F(static_cast<float>(point.getX()), static_cast<float>(point.getY()));
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return D2D1::Point2F(static_cast<float>(point.getX()), static_cast<float>(point.getY()));
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}
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}
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void DirectX2dPainter::paintLine(SceneModel* model)
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{
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Microsoft::WRL::ComPtr<ID2D1PathGeometry> path_geom;
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mD2dInterface->getFactory()->CreatePathGeometry(&path_geom);
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Microsoft::WRL::ComPtr<ID2D1GeometrySink> path_sink;
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path_geom->Open(&path_sink);
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auto line = dynamic_cast<Line*>(model->getGeometry());
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path_sink->BeginFigure(toD2dPoint(line->getFirstPoint()), D2D1_FIGURE_BEGIN_FILLED);
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onLine(line, path_sink.Get());
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path_sink->EndFigure(D2D1_FIGURE_END_CLOSED);
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path_sink->Close();
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auto rt = mD2dInterface->getRenderTarget();
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const auto loc = model->getTransform().getLocation();
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D2D1_MATRIX_3X2_F translation = D2D1::Matrix3x2F::Translation(static_cast<float>(loc.getX()), static_cast<float>(loc.getY()));
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rt->SetTransform(translation);
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if (model->hasFillColor())
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{
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mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
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rt->FillGeometry(path_geom.Get(), mSolidBrush.Get());
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}
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if (model->hasOutlineColor())
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{
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mSolidBrush->SetColor(toD2dColor(model->getOutlineColor()));
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rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
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}
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rt->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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void DirectX2dPainter::paintPath(SceneModel* model)
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void DirectX2dPainter::paintPath(SceneModel* model)
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{
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{
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Microsoft::WRL::ComPtr<ID2D1PathGeometry> path_geom;
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Microsoft::WRL::ComPtr<ID2D1PathGeometry> path_geom;
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@ -185,6 +226,11 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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path_sink->Close();
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path_sink->Close();
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auto rt = mD2dInterface->getRenderTarget();
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auto rt = mD2dInterface->getRenderTarget();
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const auto loc = model->getTransform().getLocation();
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D2D1_MATRIX_3X2_F translation = D2D1::Matrix3x2F::Translation(static_cast<float>(loc.getX()), static_cast<float>(loc.getY()));
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rt->SetTransform(translation);
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if (model->hasFillColor())
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if (model->hasFillColor())
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{
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{
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mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
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mSolidBrush->SetColor(toD2dColor(model->getFillColor()));
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@ -195,6 +241,8 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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mSolidBrush->SetColor(toD2dColor(model->getOutlineColor()));
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mSolidBrush->SetColor(toD2dColor(model->getOutlineColor()));
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rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
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rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
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}
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}
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rt->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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}
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void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)
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void paintPath(SceneModel* model);
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void paintPath(SceneModel* model);
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void paintLine(SceneModel* model);
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static D2D1::ColorF toD2dColor(const Color& color);
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static D2D1::ColorF toD2dColor(const Color& color);
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static D2D_POINT_2F toD2dPoint(const Point& point);
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static D2D_POINT_2F toD2dPoint(const Point& point);
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0
src/rendering/visual_elements/BasicMaterial.cpp
Normal file
0
src/rendering/visual_elements/BasicMaterial.cpp
Normal file
0
src/rendering/visual_elements/BasicMaterial.h
Normal file
0
src/rendering/visual_elements/BasicMaterial.h
Normal file
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@ -50,6 +50,9 @@ list(APPEND visual_elements_LIB_INCLUDES
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nodes/GeometryNode.cpp
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nodes/GeometryNode.cpp
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nodes/AbstractVisualNode.h
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nodes/AbstractVisualNode.h
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nodes/AbstractVisualNode.cpp
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nodes/AbstractVisualNode.cpp
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Material.h
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BasicMaterial.h
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BasicMaterial.cpp
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Texture.cpp
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Texture.cpp
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)
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)
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0
src/rendering/visual_elements/Material.h
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0
src/rendering/visual_elements/Material.h
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@ -1,6 +1,7 @@
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add_subdirectory(test_utils)
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add_subdirectory(test_utils)
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add_subdirectory(geometry)
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add_subdirectory(geometry)
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add_subdirectory(graphics)
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add_subdirectory(ui_controls)
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add_subdirectory(ui_controls)
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file(COPY data/ DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/test_data)
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file(COPY data/ DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/test_data)
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@ -12,7 +13,6 @@ set(TEST_MODULES
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core
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core
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database
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database
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fonts
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fonts
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graphics
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image
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image
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ipc
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ipc
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network
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network
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@ -1,38 +1,40 @@
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set(MODULE_NAME graphics)
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set(PLATFORM_UNIT_TEST_FILES)
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set(PLATFORM_UNIT_TEST_FILES)
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set(OpenGL_GL_PREFERENCE "GLVND")
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL QUIET)
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find_package(OpenGL QUIET)
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if (OpenGL_FOUND)
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if (OpenGL_FOUND)
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set(PLATFORM_UNIT_TEST_FILES
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set(PLATFORM_UNIT_TEST_FILES
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graphics/TestOpenGlRendering.cpp
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TestOpenGlRendering.cpp
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)
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)
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endif()
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endif()
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if(WIN32)
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if(WIN32)
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list(APPEND PLATFORM_UNIT_TEST_FILES
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list(APPEND PLATFORM_UNIT_TEST_FILES
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graphics/TestD2DOffScreenRendering.cpp
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TestD2DOffScreenRendering.cpp
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)
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)
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set(GRAPHICS_UI_TEST_FILES
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set(UI_TEST_FILES
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graphics/TestDirectXRendering.cpp
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TestDirectXRendering.cpp
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graphics/TestD2DRendering.cpp
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TestD2DRendering.cpp
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PARENT_SCOPE
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)
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)
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endif()
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endif()
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set(GRAPHICS_UNIT_TEST_DEPENDENCIES
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set(UNIT_TEST_FILES
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graphics client
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TestRasterizer.cpp
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PARENT_SCOPE
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)
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set(GRAPHICS_UI_TEST_DEPENDENCIES
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graphics client
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PARENT_SCOPE
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)
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set(GRAPHICS_UNIT_TEST_FILES
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graphics/TestRasterizer.cpp
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${PLATFORM_UNIT_TEST_FILES}
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${PLATFORM_UNIT_TEST_FILES}
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PARENT_SCOPE
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)
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)
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set(UNIT_TEST_TARGET_NAME ${MODULE_NAME}_unit_tests)
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add_executable(${UNIT_TEST_TARGET_NAME} ${CMAKE_SOURCE_DIR}/test/test_runner.cpp ${UNIT_TEST_FILES})
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target_link_libraries(${UNIT_TEST_TARGET_NAME} PUBLIC test_utils graphics client)
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set_property(TARGET ${UNIT_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME})
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set(UI_TEST_TARGET_NAME ${MODULE_NAME}_ui_tests)
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add_executable(${UI_TEST_TARGET_NAME} WIN32 ${CMAKE_SOURCE_DIR}/test/ui_test_runner.cpp ${UI_TEST_FILES})
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target_link_libraries(${UI_TEST_TARGET_NAME} PUBLIC test_utils graphics client)
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set_property(TARGET ${UI_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME})
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@ -3,17 +3,74 @@
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#include "TestRenderUtils.h"
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#include "TestRenderUtils.h"
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#include "RectangleNode.h"
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#include "RectangleNode.h"
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#include "CircleNode.h"
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#include "LineNode.h"
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#include "PathNode.h"
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void addRect(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double radius = 0.0)
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{
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auto node = std::make_unique<RectangleNode>(loc, 150.0, 100.0);
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node->setRadius(radius);
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nodes.push_back(std::move(node));
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}
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void addCircle(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double minorRadius = 0.0)
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{
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const auto radius = 50.0;
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auto centre_loc = loc;
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centre_loc.move(0.0, radius);
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auto node = std::make_unique<CircleNode>(centre_loc, radius);
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if (minorRadius != 0.0)
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{
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node->setMinorRadius(minorRadius);
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}
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nodes.push_back(std::move(node));
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}
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void addLine(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
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{
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std::vector<Point> points = { Point(150.0, 100.0) };
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auto node = std::make_unique<LineNode>(loc, points);
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nodes.push_back(std::move(node));
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}
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void addPath(const Point& loc, const std::string& path, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
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{
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auto node = std::make_unique<PathNode>(loc, path);
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nodes.push_back(std::move(node));
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}
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TEST_CASE(TestD2dOffScreenRendering, "graphics")
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TEST_CASE(TestD2dOffScreenRendering, "graphics")
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{
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{
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TestRenderer renderer(800, 800);
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TestRenderer renderer(800, 800);
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auto rect = std::make_unique<RectangleNode>(Point(10, 10), 200.0, 200.0);
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std::vector<std::unique_ptr<AbstractVisualNode> > nodes;
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auto loc = Point(10, 10);
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addRect(loc, nodes);
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loc.move(250, 0);
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addCircle(loc, nodes);
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loc.move(100, 0);
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addLine(loc, nodes);
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loc = Point(10, 150);
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addRect(loc, nodes, 10.0);
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loc.move(250, 0);
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addCircle(loc, nodes, 75.0);
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loc.move(100, 0);
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addPath(loc, "M0 0 h150 v100 h-150Z", nodes);
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auto scene = renderer.getScene();
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auto scene = renderer.getScene();
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//scene->setBackgroundColor(Color(100, 100, 0));
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for (const auto& node : nodes)
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scene->addNode(rect.get());
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{
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scene->addNode(node.get());
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}
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||||||
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "out.png");
|
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "out.png");
|
||||||
};
|
};
|
Loading…
Reference in a new issue