#include "TestCase.h" #include "TestCaseRunner.h" #include "TestUiApplication.h" #include "TestFramework.h" #include "DesktopManager.h" #include "MeshPrimitives.h" #include "MeshNode.h" #include "TextNode.h" #include "Scene.h" #include "Widget.h" #include "Pointer.h" #include "String.h" #include TEST_CASE(TestDirectXRendering, "graphics") { auto gui_app = TestCaseRunner::getInstance().getTestApplication(); auto drawing_context = gui_app->getDesktopManager()->getWindowManager()->getMainWindow(); auto scene = drawing_context->getScene(); auto mesh = MeshPrimitives::buildRectangleAsTriMesh(); auto mesh_node = std::make_unique(Transform(DiscretePoint(0, 0))); mesh_node->setMesh(mesh.get()); scene->addNode(mesh_node.get()); auto text_node = std::make_unique("Test", Transform(DiscretePoint(100, 100))); scene->addNode(text_node.get()); scene->update(); gui_app->run(); };