set(PLUGIN_NAME physics_simulation) list(APPEND client_HEADERS FiniteElementSolver.h) list(APPEND client_LIB_INCLUDES FiniteElementSolver.cpp) add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES}) target_include_directories(${PLUGIN_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ) target_link_libraries(${PLUGIN_NAME} PUBLIC core) set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)