#include "XcbScreen.h" #include XcbScreen::XcbScreen(xcb_screen_t* screen) : mNativeScreen(screen) { } std::unique_ptr XcbScreen::Create(xcb_screen_t* screen) { return std::make_unique(screen); } xcb_screen_t* XcbScreen::getNativeScreen() const { return mNativeScreen; } void XcbScreen::setGraphicsContext(unsigned gc) { mGraphicsContext = gc; } unsigned XcbScreen::getGraphicsContext() const { return mGraphicsContext; }