#include "XcbLayerInterface.h" #include "XcbTextInterface.h" #include "RectangleElement.h" #include uint32_t XcbLayerInterface::GetColor(ColorPtr color) { return XcbLayerInterface::GetColor(color->GetR(), color->GetG(), color->GetB()); } uint32_t XcbLayerInterface::GetColor(int r, int g, int b) { return b + (g<<8) + (r<<16); } void XcbLayerInterface::ModifyGcColor(xcb_connection_t* connection, xcb_gcontext_t gc, ColorPtr color) { uint32_t mask = XCB_GC_FOREGROUND | XCB_GC_GRAPHICS_EXPOSURES; uint32_t values[2] = {XcbLayerInterface::GetColor(color), 0}; xcb_change_gc(connection, gc, mask, values); } void XcbLayerInterface::AddLayer(xcb_connection_t* connection, xcb_screen_t* screen, xcb_window_t window, xcb_gcontext_t gc, VisualLayerPtr layer) { if(layer->HasText()) { XcbTextInterface::AddTextElement(connection, screen, window, layer->GetText()); } else if(layer->HasShape()) { auto shape = layer->GetShape(); if(shape->GetType() == GeometryElement::Type::Rectangle) { auto rectangle = std::dynamic_pointer_cast(shape); Pixel loc = rectangle->GetLocation(); auto width = static_cast(rectangle->GetWidth()); auto height = static_cast(rectangle->GetHeight()); xcb_rectangle_t rectangles[] = { { static_cast(loc.GetX()), static_cast(loc.GetY()), width, height} }; XcbLayerInterface::ModifyGcColor(connection, gc, rectangle->GetFillColor()); xcb_poly_fill_rectangle(connection, window, gc, 1, rectangles); } } }