set(MODULE_NAME graphics) set(PLATFORM_UNIT_TEST_FILES) set(OpenGL_GL_PREFERENCE "GLVND") find_package(OpenGL QUIET) if (OpenGL_FOUND) set(PLATFORM_UNIT_TEST_FILES TestOpenGlRendering.cpp ) endif() if(WIN32) list(APPEND PLATFORM_UNIT_TEST_FILES TestD2DOffScreenRendering.cpp ) set(UI_TEST_FILES TestDirectXRendering.cpp TestD2DRendering.cpp ) endif() set(UNIT_TEST_FILES TestRasterizer.cpp ${PLATFORM_UNIT_TEST_FILES} ) set(UNIT_TEST_TARGET_NAME ${MODULE_NAME}_unit_tests) add_executable(${UNIT_TEST_TARGET_NAME} ${CMAKE_SOURCE_DIR}/test/test_runner.cpp ${UNIT_TEST_FILES}) target_link_libraries(${UNIT_TEST_TARGET_NAME} PUBLIC test_utils graphics client) set_property(TARGET ${UNIT_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME}) set(UI_TEST_TARGET_NAME ${MODULE_NAME}_ui_tests) add_executable(${UI_TEST_TARGET_NAME} WIN32 ${CMAKE_SOURCE_DIR}/test/ui_test_runner.cpp ${UI_TEST_FILES}) target_link_libraries(${UI_TEST_TARGET_NAME} PUBLIC test_utils graphics client) set_property(TARGET ${UI_TEST_TARGET_NAME} PROPERTY FOLDER test/${MODULE_NAME})