#include "AudioSample.h" AudioSample::AudioSample() { } std::unique_ptr AudioSample::Create() { return std::make_unique(); } std::size_t AudioSample::getNumChannels() const { return mData.size(); } unsigned AudioSample::getSampleRate() const { return mSampleRate; } unsigned AudioSample::getBitDepth() const { return mBitDepth; } void AudioSample::setChannelData(const ChannelData& data, std::size_t channel) { if (mData.size() == channel) { mData.push_back(data); } else if(mData.size() > channel) { mData[channel] = data; } } AudioSample::ChannelData AudioSample::getChannelData(std::size_t channel) const { if(mData.size() > channel) { return mData[channel]; } return std::vector(); }