#include "SceneText.h" SceneText::SceneText() { mTextData.mFont = FontItem("Arial", 16); } SceneItem::Type SceneText::getType() const { return SceneItem::Type::TEXT; } const TextData& SceneText::getTextData() const { return mTextData; } void SceneText::setContent(const std::string& content) { if (mTextData.mContent != content) { mTextGeometryIsDirty = true; mTextData.mContent = content; } }