#include "TestUiApplication.h" #include "TestFramework.h" #include "TestRenderUtils.h" #include "TestUtils.h" #include "RectangleNode.h" #include "TextNode.h" #include "Button.h" #include "TransformNode.h" #include #include #include TEST_CASE(TestD2dRendering, "graphics") { auto gui_app = TestCaseRunner::getInstance().getTestApplication(); auto scene = gui_app->getMainWindowScene(); auto rect = std::make_unique(Point(10, 10), 200.0, 200.0); scene->addNode(rect.get()); auto text_node = std::make_unique("Test2", Point(100, 100)); scene->addNode(text_node.get()); scene->update(); gui_app->run(); }; TEST_CASE(TestD2dWidgetRendering, "graphics") { auto gui_app = TestCaseRunner::getInstance().getTestApplication(); auto scene = gui_app->getMainWindowScene(); Widget widget; widget.setBounds(300, 300); auto button = Button::Create(); button->setLabel("Test Button"); button->setMaxWidth(100); widget.addWidget(std::move(button)); widget.onPaintEvent(nullptr); scene->addNode(widget.getRootNode()); scene->update(); TestRenderer::writeSvg(TestUtils::getTestOutputDir(__FILE__) / "TestD2dWidgetRendering.svg", scene); gui_app->run(); };