#include "AbstractVisualNode.h" AbstractVisualNode::AbstractVisualNode(const Transform& transform, const std::string& name) : mTransform(transform), mName(name) { } AbstractVisualNode::~AbstractVisualNode() { } SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const { if (idx < mSceneItems.size()) { return mSceneItems[idx].get(); } else { return nullptr; } } std::size_t AbstractVisualNode::getNumSceneItems() const { return mSceneItems.size(); } void AbstractVisualNode::update(SceneInfo* sceneInfo) { } void AbstractVisualNode::syncChildren(const std::vector& children) { mChildren = children; } void AbstractVisualNode::addChild(AbstractVisualNode* child) { mChildren.push_back(child); } const std::vector& AbstractVisualNode::getChildren() const { return mChildren; } void AbstractVisualNode::setIsVisible(bool isVisible) { mIsVisible = isVisible; } void AbstractVisualNode::setName(const std::string& name) { mName = name; } const std::string& AbstractVisualNode::getName() const { return mName; } bool AbstractVisualNode::getIsVisible() const { return mIsVisible; } const Transform& AbstractVisualNode::getTransform() const { return mTransform; } void AbstractVisualNode::setTransform(const Transform& transform) { if (mTransform != transform) { mTransformIsDirty = true; mTransform = transform; } }