stuff-from-scratch/src/graphics/directx/DirectXTextPainter.cpp
2023-01-12 10:58:43 +00:00

64 lines
1.8 KiB
C++

#include "DirectXTextPainter.h"
#include "DrawingContext.h"
#include "DrawingSurface.h"
#include "FontsManager.h"
#include "FontGlyph.h"
#include "DirectXShaderProgram.h"
#include "TextData.h"
#include "SceneText.h"
#include "DirectX2dInterface.h"
#include "StringUtils.h"
#include "File.h"
#include <windows.h>
#include <d2d1_3.h>
#include <d2d1_1.h>
#include <dwrite.h>
DirectXTextPainter::DirectXTextPainter()
{
}
void DirectXTextPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
{
mD2dInterface = d2dIterface;
mD2dInterface->getRenderTarget()->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
}
void DirectXTextPainter::updateTextFormat(const FontItem& font)
{
mD2dInterface->getDirectWriteFactory()->CreateTextFormat(
StringUtils::convert(font.getFaceName()).c_str(),
nullptr,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
static_cast<float>(font.getSize()),
L"en-us",
&mTextFormat
);
//mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
}
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context)
{
const auto location = text->getTransform().getLocation();
D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
updateTextFormat(text->getTextData().mFont);
auto content = StringUtils::convert(text->getTextData().mContent);
mD2dInterface->getRenderTarget()->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
}