31 lines
562 B
C++
31 lines
562 B
C++
#pragma once
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#include "SceneItem.h"
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#include "Texture.h"
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include <memory>
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class AbstractMesh;
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//class Texture;
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class SceneModel : public SceneItem
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{
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public:
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SceneModel(std::unique_ptr<AbstractMesh> mesh);
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AbstractMesh* getMesh() const;
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void updateMesh(std::unique_ptr<AbstractMesh> mesh);
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Type getType() const override;
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private:
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std::unique_ptr<AbstractMesh> mMesh;
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std::unique_ptr<Texture> mColorMap;
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bool mMeshIsDirty{true};
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bool mColorMapIsDirty{true};
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};
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