stuff-from-scratch/src/rendering/visual_elements/CMakeLists.txt
2023-01-18 10:55:32 +00:00

62 lines
1.8 KiB
CMake

set(MODULE_NAME visual_elements)
list(APPEND visual_elements_LIB_INCLUDES
basic_shapes/RectangleNode.h
basic_shapes/RectangleNode.cpp
basic_shapes/CircleNode.h
basic_shapes/CircleNode.cpp
basic_shapes/LineNode.h
basic_shapes/LineNode.cpp
scene/Scene.h
scene/Scene.cpp
scene/SceneInfo.h
scene/SceneModel.h
scene/SceneModel.cpp
scene/SceneItem.h
scene/SceneItem.cpp
scene/SceneText.h
scene/SceneText.cpp
svg/SvgNode.h
svg/SvgNode.cpp
svg/SvgDocument.h
svg/SvgWriter.h
svg/SvgReader.h
svg/SvgShapeElement.h
svg/SvgElement.h
svg/elements/SvgShapeElements.h
svg/SvgDocument.cpp
svg/SvgReader.cpp
svg/SvgWriter.cpp
svg/SvgShapeElement.cpp
svg/SvgElement.cpp
svg/elements/SvgShapeElements.cpp
nodes/MaterialNode.h
nodes/MaterialNode.cpp
nodes/MeshNode.h
nodes/MeshNode.cpp
nodes/TextNode.h
nodes/TextNode.cpp
nodes/GridNode.h
nodes/GridNode.cpp
nodes/GeometryNode.h
nodes/GeometryNode.cpp
nodes/AbstractVisualNode.h
nodes/AbstractVisualNode.cpp
Texture.cpp
)
add_library(${MODULE_NAME} SHARED ${visual_elements_LIB_INCLUDES})
target_include_directories(${MODULE_NAME} PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/basic_shapes
${CMAKE_CURRENT_SOURCE_DIR}/scene
${CMAKE_CURRENT_SOURCE_DIR}/nodes
${CMAKE_CURRENT_SOURCE_DIR}/svg
${CMAKE_CURRENT_SOURCE_DIR}/svg/elements
)
target_link_libraries(${MODULE_NAME} PUBLIC core geometry fonts mesh image)
set_property(TARGET ${MODULE_NAME} PROPERTY FOLDER src/rendering)
set_target_properties( ${MODULE_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON )