stuff-from-scratch/src/base/geometry/math/Vector.cpp
2023-01-28 20:48:04 +00:00

92 lines
1.5 KiB
C++

#include "Vector.h"
#include <cmath>
#include <stdexcept>
Vector::Vector(Primitive p)
{
switch(p)
{
case Primitive::UNIT_X:
mX = 1.0;
break;
case Primitive::UNIT_Y:
mY = 1.0;
break;
case Primitive::UNIT_Z:
mZ = 1.0;
break;
case Primitive::NEGATIVE_X:
mX = -1.0;
break;
case Primitive::NEGATIVE_Y:
mY = -1.0;
break;
case Primitive::NEGATIVE_Z:
mZ = -1.0;
break;
}
}
Vector::Vector(double x, double y, double z)
: mX(x),
mY(y),
mZ(z)
{
}
Vector::~Vector()
{
};
void Vector::reverseDirection()
{
(*this) *= -1.0;
}
double Vector::getX() const
{
return mX;
}
double Vector::getY() const
{
return mY;
}
double Vector::getZ() const
{
return mZ;
}
double Vector::getLength() const
{
return std::sqrt(mX * mX + mY * mY + mZ * mZ);
}
double Vector::dotProduct(const Vector& v) const
{
return mX * v.mX + mY * v.mY + mZ * v.mZ;
}
Vector Vector::crossProduct(const Vector& v) const
{
return Vector(v.mY * mZ - v.mZ * mY, v.mZ * mX - v.mX * mZ, v.mX * mY - v.mY * mX);
}
Vector Vector::getNormalized() const
{
const auto length = getLength();
if (length == 0.0)
{
throw std::logic_error("Divide by zero getting normalizing vector");
}
return Vector(mX / length, mY / length, mZ / length);
}
void Vector::scale(double x, double y, double z)
{
mX = x * mX;
mY = y * mY;
mZ = z * mZ;
}