111 lines
No EOL
2.7 KiB
C++
111 lines
No EOL
2.7 KiB
C++
#include "loggers/FileLogger.h"
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#include <DirectXMath.h>
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#include <DirectXPackedVector.h>
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#include <iostream>
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#include <vector>
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#include <windows.h>
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#include <wrl.h>
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#include <dxgi.h>
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#include <dxgi1_6.h>
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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void GetHardwareAdapter(IDXGIFactory7* pFactory, IDXGIAdapter1** ppAdapter)
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{
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*ppAdapter = nullptr;
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for (UINT adapterIndex = 0; ; ++adapterIndex)
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{
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IDXGIAdapter1* pAdapter = nullptr;
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if (DXGI_ERROR_NOT_FOUND == pFactory->EnumAdapters1(adapterIndex, &pAdapter))
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{
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// No more adapters to enumerate.
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break;
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}
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// Check to see if the adapter supports Direct3D 12, but don't create the
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// actual device yet.
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if (SUCCEEDED(D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
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{
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*ppAdapter = pAdapter;
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return;
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}
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pAdapter->Release();
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}
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}
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
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{
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FileLogger::GetInstance().Open();
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MLOG_INFO("Test");
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if (!DirectX::XMVerifyCPUSupport())
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{
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MLOG_ERROR("Directx math not supported");
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return 0;
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}
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auto n = DirectX::XMVectorSet(1.0f, 0.0f, 0.0f, 0.0f);
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//auto u = DirectX::XMVectorSet(1.0f, 2.0f, 3.0f, 0.0f);
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//auto v = DirectX::XMVectorSet(-2.0f, 1.0f, -3.0f, 0.0f);
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//auto w = DirectX::XMVectorSet(0.707f, 0.707f, 0.0f, 0.0f);
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auto p = DirectX::XMVectorZero();
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auto q = DirectX::XMVectorSplatOne();
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auto u = DirectX::XMVectorSet(1.0f, 2.0f, 3.0f, 0.0f);
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auto v = DirectX::XMVectorReplicate(-2.0f);
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auto w = DirectX::XMVectorSplatZ(u);
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DirectX::XMMATRIX A(1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 2.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 4.0f, 0.0f,
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1.0f, 2.0f, 3.0f, 1.0f);
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DirectX::XMMATRIX B = DirectX::XMMatrixIdentity();
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IDXGIAdapter* adapter = nullptr;
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std::vector<IDXGIAdapter*> adapterList;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> commandQueue;
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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#if defined(DEBUG) || defined(_DEBUG)
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// Enable the D3D12 debug layer.
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{
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ID3D12Debug* debugController;
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D3D12GetDebugInterface(IID_PPV_ARGS(&debugController));
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debugController->EnableDebugLayer();
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}
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#endif
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IDXGIFactory7* pFactory{ nullptr };
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HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory7), (void**)(&pFactory));
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if (hr == S_OK)
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{
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MLOG_INFO("FACTORY IS OK");
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}
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IDXGIAdapter1* pAdapter{ nullptr };
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GetHardwareAdapter(pFactory, &pAdapter);
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ID3D12Device* pDevice{ nullptr };
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if (pAdapter)
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{
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MLOG_INFO("Found adapter");
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if (SUCCEEDED(D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice))))
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{
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MLOG_INFO("Got device");
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}
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}
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else
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{
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MLOG_INFO("No adapter found");
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return 0;
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}
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return 0;
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} |