2022-11-13 17:02:09 +00:00
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#include "TextNode.h"
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2022-11-15 09:32:28 +00:00
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#include "Rectangle.h"
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#include "FontsManager.h"
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#include "IFontEngine.h"
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#include "MeshPrimitives.h"
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2022-11-15 15:50:36 +00:00
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#include "FontItem.h"
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2022-11-15 09:32:28 +00:00
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2022-11-16 15:06:08 +00:00
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#include "SceneText.h"
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2022-11-13 17:02:09 +00:00
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#include "Color.h"
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2022-11-16 17:00:55 +00:00
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#include <iostream>
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2022-11-13 17:02:09 +00:00
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TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
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2022-11-16 15:06:08 +00:00
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: MaterialNode(loc)
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2022-11-13 17:02:09 +00:00
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{
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2022-11-16 15:06:08 +00:00
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mContent= content;
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2022-11-13 17:02:09 +00:00
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}
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TextNode::~TextNode()
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{
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}
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std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const DiscretePoint& loc)
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{
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return std::make_unique<TextNode>(content, loc);
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}
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std::string TextNode::getFontLabel() const
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{
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return {};
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2022-11-13 17:02:09 +00:00
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}
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std::string TextNode::getContent() const
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{
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2022-11-16 15:06:08 +00:00
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return mContent;
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2022-11-13 17:02:09 +00:00
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}
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void TextNode::setContent(const std::string& content)
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{
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2022-11-16 15:06:08 +00:00
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if (mContent != content)
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{
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mContent = content;
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mContentIsDirty = true;
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}
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2022-11-13 17:02:09 +00:00
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}
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2022-11-15 09:32:28 +00:00
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2022-11-16 15:06:08 +00:00
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void TextNode::update(FontsManager* fontsManager)
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2022-11-15 09:32:28 +00:00
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{
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2022-11-16 15:06:08 +00:00
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if (!mSceneItem)
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{
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mSceneItem = std::make_unique<SceneText>();
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mSceneItem->setName(mName + "_SceneText");
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2022-11-16 15:06:08 +00:00
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}
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if (mContentIsDirty)
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2022-11-16 15:06:08 +00:00
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{
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dynamic_cast<SceneText*>(mSceneItem.get())->setContent(mContent);
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mContentIsDirty = false;
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}
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if (mTransformIsDirty)
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{
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mSceneItem->updateTransform({mLocation});
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mTransformIsDirty = false;
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}
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if (mMaterialIsDirty)
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{
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mSceneItem->updateUniformColor(mFillColor);
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mMaterialIsDirty = false;
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}
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2022-11-15 09:32:28 +00:00
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}
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