Add offscreen text rendering.

This commit is contained in:
jmsgrogan 2023-01-12 10:58:43 +00:00
parent c63138c455
commit 076e32b1d6
17 changed files with 156 additions and 101 deletions

View file

@ -29,27 +29,18 @@ DirectXTextPainter::DirectXTextPainter()
void DirectXTextPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
{
mD2dInterface = d2dIterface;
mD2dInterface->getRenderTarget()->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
}
void DirectXTextPainter::initialize()
{
initializeBrush();
}
void DirectXTextPainter::initializeBrush()
{
mD2dInterface->getContext()->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
}
void DirectXTextPainter::updateTextFormat(float fontSize)
void DirectXTextPainter::updateTextFormat(const FontItem& font)
{
mD2dInterface->getDirectWriteFactory()->CreateTextFormat(
L"Verdana",
NULL,
StringUtils::convert(font.getFaceName()).c_str(),
nullptr,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
fontSize,
static_cast<float>(font.getSize()),
L"en-us",
&mTextFormat
);
@ -62,14 +53,11 @@ void DirectXTextPainter::paint(SceneText* text, DrawingContext* context)
const auto location = text->getTransform().getLocation();
D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
updateTextFormat(static_cast<float>(text->getTextData().mFont.getSize()));
updateTextFormat(text->getTextData().mFont);
auto content = StringUtils::convert(text->getTextData().mContent);
mD2dInterface->getContext()->BeginDraw();
mD2dInterface->getContext()->SetTransform(D2D1::Matrix3x2F::Identity());
mD2dInterface->getContext()->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
mD2dInterface->getContext()->EndDraw();
mD2dInterface->getRenderTarget()->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
}