Split d2d integration into own class.
This commit is contained in:
parent
0d3674faac
commit
0c84a53643
25 changed files with 361 additions and 155 deletions
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@ -48,6 +48,7 @@ if(UNIX)
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else()
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else()
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list(APPEND graphics_LIB_INCLUDES
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list(APPEND graphics_LIB_INCLUDES
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directx/DirectXInterface.cpp
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directx/DirectXInterface.cpp
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directx/DirectX2dInterface.cpp
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directx/DirectXMesh.cpp
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directx/DirectXMesh.cpp
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directx/DirectXPainter.cpp
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directx/DirectXPainter.cpp
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directx/DirectX2dPainter.cpp
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directx/DirectX2dPainter.cpp
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@ -56,7 +57,8 @@ else()
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directx/DirectXShaderProgram.cpp
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directx/DirectXShaderProgram.cpp
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)
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)
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list(APPEND graphics_HEADERS
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list(APPEND graphics_HEADERS
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directx/DirectXInterface.h
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directx/DirectXInterface.h
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directx/DirectX2dInterface.h
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directx/DirectXMesh.h
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directx/DirectXMesh.h
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directx/DirectXPainter.h
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directx/DirectXPainter.h
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directx/DirectX2dPainter.h
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directx/DirectX2dPainter.h
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67
src/graphics/directx/DirectX2dInterface.cpp
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67
src/graphics/directx/DirectX2dInterface.cpp
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@ -0,0 +1,67 @@
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#include "DirectX2dInterface.h"
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#include "DirectXInterface.h"
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#include "FileLogger.h"
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#include <dxgi.h>
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#include <d2d1_3.h>
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#include <d2d1_1.h>
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#include <dwrite.h>
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DirectX2dInterface::DirectX2dInterface(DirectXInterface* dxInterface)
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: mDxInterface(dxInterface)
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{
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}
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bool DirectX2dInterface::isValid() const
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{
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return mIsValid;
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}
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ID2D1Factory3* DirectX2dInterface::getFactory() const
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{
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return mFactory.Get();
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}
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IDWriteFactory* DirectX2dInterface::getDirectWriteFactory() const
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{
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return mDWriteFactory.Get();
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}
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ID2D1DeviceContext2* DirectX2dInterface::getContext() const
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{
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return mDeviceContext.Get();
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}
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void DirectX2dInterface::initializeStandalone(IWICBitmap* bitmap, bool useSoftware)
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{
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D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
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D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &mFactory);
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auto hr = mFactory->CreateWicBitmapRenderTarget(bitmap, D2D1::RenderTargetProperties(), &mRenderTarget);
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}
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ID2D1RenderTarget* DirectX2dInterface::getRenderTarget() const
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{
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return mRenderTarget.Get();
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}
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bool DirectX2dInterface::initialize(IDXGIDevice* device)
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{
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D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
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D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &mFactory);
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mFactory->CreateDevice(device, &mDevice);
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D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
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mDevice->CreateDeviceContext(deviceOptions, &mDeviceContext);
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return initializeDirectWrite();
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}
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bool DirectX2dInterface::initializeDirectWrite()
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{
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return SUCCEEDED(::DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &mDWriteFactory));
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}
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44
src/graphics/directx/DirectX2dInterface.h
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44
src/graphics/directx/DirectX2dInterface.h
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@ -0,0 +1,44 @@
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#pragma once
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#include <wrl.h>
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#include <dwrite.h>
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#include <d2d1_3.h>
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class DirectXInterface;
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struct IDWriteFactory;
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struct ID2D1Factory3;
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struct ID2D1Device2;
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struct ID2D1DeviceContext2;
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struct ID2D1RenderTarget;
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struct IWICBitmap;
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struct IDXGIDevice;
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class DirectX2dInterface
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{
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public:
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DirectX2dInterface(DirectXInterface* dxInterface);
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ID2D1Factory3* getFactory() const;
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ID2D1DeviceContext2* getContext() const;
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IDWriteFactory* getDirectWriteFactory() const;
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ID2D1RenderTarget* getRenderTarget() const;
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bool initialize(IDXGIDevice* device);
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void initializeStandalone(IWICBitmap* bitmap, bool useSoftware = true);
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bool isValid() const;
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private:
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bool initializeDirectWrite();
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bool mIsValid{ false };
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DirectXInterface* mDxInterface{ nullptr };
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Microsoft::WRL::ComPtr<ID2D1Factory3> mFactory;
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Microsoft::WRL::ComPtr<ID2D1Device2> mDevice;
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Microsoft::WRL::ComPtr<ID2D1DeviceContext2> mDeviceContext;
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Microsoft::WRL::ComPtr<IDWriteFactory> mDWriteFactory;
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Microsoft::WRL::ComPtr<ID2D1RenderTarget> mRenderTarget;
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};
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@ -1,6 +1,13 @@
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#include "DirectX2dPainter.h"
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#include "DirectX2dPainter.h"
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void DirectX2dPainter::paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item)
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#include "DirectX2dInterface.h"
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void DirectX2dPainter::paint(AbstractGeometricItem* item)
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{
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{
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}
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void DirectX2dPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
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{
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mD2dInterface = d2dIterface;
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}
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}
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@ -1,11 +1,15 @@
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#pragma once
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#pragma once
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class AbstractGeometricItem;
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class AbstractGeometricItem;
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class DirectX2dInterface;
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struct ID2D1DeviceContext2;
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class DirectX2dPainter
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class DirectX2dPainter
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{
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{
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public:
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public:
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void paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item);
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void paint(AbstractGeometricItem* item);
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void setD2dInterface(DirectX2dInterface* d2dIterface);
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private:
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DirectX2dInterface* mD2dInterface{ nullptr };
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};
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};
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#include "DirectXInterface.h"
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#include "DirectXInterface.h"
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#include "DirectX2dInterface.h"
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#include "FileLogger.h"
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#include "FileLogger.h"
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#include <dxgi.h>
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#include <dxgi.h>
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@ -9,10 +10,11 @@
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#include <d3d12.h>
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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#include <d3d12sdklayers.h>
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#include <d2d1_3.h>
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DirectXInterface::DirectXInterface()
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#include <d2d1_1.h>
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: mD2dInterface(std::make_unique<DirectX2dInterface>(this))
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{
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#include <dwrite.h>
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}
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void DirectXInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
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void DirectXInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
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{
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{
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@ -53,21 +55,6 @@ IDXGIFactory7* DirectXInterface::getDxgiFactory() const
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return mDxgiFactory.Get();
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return mDxgiFactory.Get();
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}
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}
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ID2D1Factory3* DirectXInterface::getD2dFactory() const
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{
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return mD2dFactory.Get();
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}
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IDWriteFactory* DirectXInterface::getDirectWriteFactory() const
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{
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return mDWriteFactory.Get();
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}
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ID2D1DeviceContext2* DirectXInterface::getD2dContext() const
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{
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return mD2dDeviceContext.Get();
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}
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ID3D12CommandQueue* DirectXInterface::getCommandQueue() const
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ID3D12CommandQueue* DirectXInterface::getCommandQueue() const
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{
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{
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return mCommandQueue.Get();
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return mCommandQueue.Get();
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@ -78,6 +65,11 @@ ID3D11DeviceContext* DirectXInterface::getD3d11DeviceContext() const
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return mD3d11DeviceContext.Get();
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return mD3d11DeviceContext.Get();
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}
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}
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DirectX2dInterface* DirectXInterface::getD2dInterface() const
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{
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return mD2dInterface.get();
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}
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void DirectXInterface::initialize()
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void DirectXInterface::initialize()
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{
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{
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MLOG_INFO("Initialize DirectX");
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MLOG_INFO("Initialize DirectX");
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@ -89,15 +81,15 @@ void DirectXInterface::initialize()
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createCommandQueue();
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createCommandQueue();
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mIsValid = initializeD2d();
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if (!initializeD11on12())
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}
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{
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mIsValid = false;
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void DirectXInterface::initializeD2dStandalone()
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return;
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{
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}
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D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
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D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &mD2dFactory);
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Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
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mD3d11On12Device.As(&dxgiDevice);
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mIsValid = mD2dInterface->initialize(dxgiDevice.Get());
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}
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}
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bool DirectXInterface::createD3dFactory()
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bool DirectXInterface::createD3dFactory()
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@ -161,26 +153,6 @@ bool DirectXInterface::createCommandQueue()
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return true;
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return true;
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}
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}
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bool DirectXInterface::initializeD2d()
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{
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if (!initializeD11on12())
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{
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return false;
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}
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D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
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D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &mD2dFactory);
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Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
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mD3d11On12Device.As(&dxgiDevice);
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mD2dFactory->CreateDevice(dxgiDevice.Get(), &mD2dDevice);
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D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
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mD2dDevice->CreateDeviceContext(deviceOptions, &mD2dDeviceContext);
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return initializeDirectWrite();
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}
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bool DirectXInterface::initializeD11on12()
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bool DirectXInterface::initializeD11on12()
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{
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{
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11Device;
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11Device;
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@ -193,9 +165,4 @@ bool DirectXInterface::initializeD11on12()
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}
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}
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d3d11Device.As(&mD3d11On12Device);
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d3d11Device.As(&mD3d11On12Device);
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return true;
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return true;
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}
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bool DirectXInterface::initializeDirectWrite()
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{
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return SUCCEEDED(::DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &mDWriteFactory));
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}
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}
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#pragma once
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#pragma once
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#include <wrl.h>
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#include <wrl.h>
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#include <dwrite.h>
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#include <d2d1_3.h>
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#include <d3d11on12.h>
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#include <d3d11on12.h>
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#include <dxgi1_6.h>
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#include <dxgi1_6.h>
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#include <memory>
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class DirectX2dInterface;
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struct ID3D12Device;
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struct ID3D12Device;
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struct IDXGIFactory7;
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struct IDXGIFactory7;
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struct IDXGIAdapter1;
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struct IDXGIAdapter1;
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struct ID3D11DeviceContext;
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struct ID3D11DeviceContext;
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struct ID3D11On12Device;
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struct ID3D11On12Device;
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struct IDWriteFactory;
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struct ID2D1Factory3;
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struct ID2D1Device2;
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struct ID2D1DeviceContext2;
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class DirectXInterface
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class DirectXInterface
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{
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{
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public:
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public:
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DirectXInterface();
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IDXGIFactory7* getDxgiFactory() const;
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IDXGIFactory7* getDxgiFactory() const;
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ID3D12Device* getD3dDevice() const;
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ID3D12Device* getD3dDevice() const;
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ID3D12CommandQueue* getCommandQueue() const;
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ID3D12CommandQueue* getCommandQueue() const;
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ID3D11On12Device* get11On12Device() const;
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ID3D11On12Device* get11On12Device() const;
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ID3D11DeviceContext* getD3d11DeviceContext() const;
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ID3D11DeviceContext* getD3d11DeviceContext() const;
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ID2D1Factory3* getD2dFactory() const;
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ID2D1DeviceContext2* getD2dContext() const;
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DirectX2dInterface* getD2dInterface() const;
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IDWriteFactory* getDirectWriteFactory() const;
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void initialize();
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void initialize();
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void initializeD2dStandalone();
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bool isValid() const;
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bool isValid() const;
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private:
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private:
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void getHardwareAdapter(IDXGIAdapter1** ppAdapter);
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void getHardwareAdapter(IDXGIAdapter1** ppAdapter);
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bool initializeD2d();
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bool initializeD11on12();
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bool initializeD11on12();
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bool initializeDirectWrite();
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bool mIsValid{ false };
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bool mIsValid{ false };
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Microsoft::WRL::ComPtr<ID3D12Device> mD3dDevice;
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Microsoft::WRL::ComPtr<ID3D12Device> mD3dDevice;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> mCommandQueue;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> mCommandQueue;
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// 2D Rendering - e.g. text
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11On12Device> mD3d11On12Device;
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Microsoft::WRL::ComPtr<ID3D11On12Device> mD3d11On12Device;
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Microsoft::WRL::ComPtr<ID2D1Factory3> mD2dFactory;
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Microsoft::WRL::ComPtr<ID2D1Device2> mD2dDevice;
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std::unique_ptr<DirectX2dInterface> mD2dInterface;
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Microsoft::WRL::ComPtr<ID2D1DeviceContext2> mD2dDeviceContext;
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Microsoft::WRL::ComPtr<IDWriteFactory> mDWriteFactory;
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};
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};
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#include "DirectXShaderProgram.h"
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#include "DirectXShaderProgram.h"
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#include "DirectXMesh.h"
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#include "DirectXMesh.h"
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#include "DirectXInterface.h"
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#include <windows.h>
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#include <windows.h>
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#include <iostream>
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#include <iostream>
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@ -23,18 +24,23 @@ DirectXMeshPainter::DirectXMeshPainter()
|
||||||
mShaderProgram = std::make_unique<DirectXShaderProgram>(shader_path, shader_path);
|
mShaderProgram = std::make_unique<DirectXShaderProgram>(shader_path, shader_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DirectXMeshPainter::setDxInterface(DirectXInterface* dxInterface)
|
||||||
|
{
|
||||||
|
mDxInterface = dxInterface;
|
||||||
|
}
|
||||||
|
|
||||||
void DirectXMeshPainter::initializeShader()
|
void DirectXMeshPainter::initializeShader()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXMeshPainter::initializeD3d(ID3D12Device* device)
|
void DirectXMeshPainter::initializeD3d()
|
||||||
{
|
{
|
||||||
createRootSignature(device);
|
createRootSignature();
|
||||||
createPipelineStateObject(device);
|
createPipelineStateObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXMeshPainter::createRootSignature(ID3D12Device* device)
|
void DirectXMeshPainter::createRootSignature()
|
||||||
{
|
{
|
||||||
CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
|
CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
|
||||||
rootSignatureDesc.Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
rootSignatureDesc.Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
||||||
|
@ -42,10 +48,10 @@ void DirectXMeshPainter::createRootSignature(ID3D12Device* device)
|
||||||
Microsoft::WRL::ComPtr<ID3DBlob> signature;
|
Microsoft::WRL::ComPtr<ID3DBlob> signature;
|
||||||
Microsoft::WRL::ComPtr<ID3DBlob> error;
|
Microsoft::WRL::ComPtr<ID3DBlob> error;
|
||||||
D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
|
D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
|
||||||
device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&mRootSignature));
|
mDxInterface->getD3dDevice()->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&mRootSignature));
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXMeshPainter::createPipelineStateObject(ID3D12Device* device)
|
void DirectXMeshPainter::createPipelineStateObject()
|
||||||
{
|
{
|
||||||
auto vert_shader = mShaderProgram->getVertexShader();
|
auto vert_shader = mShaderProgram->getVertexShader();
|
||||||
auto pixel_shader = mShaderProgram->getPixelShader();
|
auto pixel_shader = mShaderProgram->getPixelShader();
|
||||||
|
@ -70,7 +76,7 @@ void DirectXMeshPainter::createPipelineStateObject(ID3D12Device* device)
|
||||||
psoDesc.NumRenderTargets = 1;
|
psoDesc.NumRenderTargets = 1;
|
||||||
psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
psoDesc.SampleDesc.Count = 1;
|
psoDesc.SampleDesc.Count = 1;
|
||||||
device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&mPipelineState));
|
mDxInterface->getD3dDevice()->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&mPipelineState));
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D12PipelineState* DirectXMeshPainter::getPipelineState() const
|
ID3D12PipelineState* DirectXMeshPainter::getPipelineState() const
|
||||||
|
@ -96,7 +102,7 @@ void DirectXMeshPainter::updateCommandList(ID3D12GraphicsCommandList* commandLis
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXMeshPainter::updateBuffers(DrawingContext* context, ID3D12Device* device)
|
void DirectXMeshPainter::updateBuffers(DrawingContext* context)
|
||||||
{
|
{
|
||||||
mDxMeshes.clear();
|
mDxMeshes.clear();
|
||||||
auto scene = context->getSurface()->getScene();
|
auto scene = context->getSurface()->getScene();
|
||||||
|
@ -106,7 +112,7 @@ void DirectXMeshPainter::updateBuffers(DrawingContext* context, ID3D12Device* de
|
||||||
{
|
{
|
||||||
auto model = dynamic_cast<SceneModel*>(item);
|
auto model = dynamic_cast<SceneModel*>(item);
|
||||||
auto dx_mesh = std::make_unique<DirectXMesh>(model);
|
auto dx_mesh = std::make_unique<DirectXMesh>(model);
|
||||||
dx_mesh->update(context, device);
|
dx_mesh->update(context, mDxInterface->getD3dDevice());
|
||||||
mDxMeshes.push_back(std::move(dx_mesh));
|
mDxMeshes.push_back(std::move(dx_mesh));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
class DrawingContext;
|
class DrawingContext;
|
||||||
class DirectXShaderProgram;
|
class DirectXShaderProgram;
|
||||||
class DirectXMesh;
|
class DirectXMesh;
|
||||||
|
class DirectXInterface;
|
||||||
|
|
||||||
class DirectXMeshPainter
|
class DirectXMeshPainter
|
||||||
{
|
{
|
||||||
|
@ -18,14 +19,18 @@ public:
|
||||||
ID3D12PipelineState* getPipelineState() const;
|
ID3D12PipelineState* getPipelineState() const;
|
||||||
ID3D12RootSignature* getRootSignature() const;
|
ID3D12RootSignature* getRootSignature() const;
|
||||||
|
|
||||||
void initializeD3d(ID3D12Device* device);
|
void initializeD3d();
|
||||||
|
|
||||||
void updateBuffers(DrawingContext* context, ID3D12Device* device);
|
void setDxInterface(DirectXInterface* dxInterface);
|
||||||
|
|
||||||
|
void updateBuffers(DrawingContext* context);
|
||||||
void updateCommandList(ID3D12GraphicsCommandList* commandList);
|
void updateCommandList(ID3D12GraphicsCommandList* commandList);
|
||||||
private:
|
private:
|
||||||
void initializeShader();
|
void initializeShader();
|
||||||
void createRootSignature(ID3D12Device* device);
|
void createRootSignature();
|
||||||
void createPipelineStateObject(ID3D12Device* device);
|
void createPipelineStateObject();
|
||||||
|
|
||||||
|
DirectXInterface* mDxInterface{ nullptr };
|
||||||
|
|
||||||
std::vector<std::unique_ptr<DirectXMesh> > mDxMeshes;
|
std::vector<std::unique_ptr<DirectXMesh> > mDxMeshes;
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,10 @@
|
||||||
#include "DirectX2dPainter.h"
|
#include "DirectX2dPainter.h"
|
||||||
#include "DirectXMesh.h"
|
#include "DirectXMesh.h"
|
||||||
#include "DirectXInterface.h"
|
#include "DirectXInterface.h"
|
||||||
|
#include "DirectX2dInterface.h"
|
||||||
|
|
||||||
|
#include <wincodec.h>
|
||||||
|
#include "Win32WicImage.h"
|
||||||
|
|
||||||
#include "File.h"
|
#include "File.h"
|
||||||
|
|
||||||
|
@ -45,27 +49,63 @@ DirectXTextPainter* DirectXPainter::getTextPainter() const
|
||||||
return mTextPainter.get();
|
return mTextPainter.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXPainter::initializeMesh(ID3D12Device* device)
|
void DirectXPainter::setDxInterface(DirectXInterface* dxInterface)
|
||||||
{
|
{
|
||||||
mMeshPainter->initializeD3d(device);
|
mRawDxInterface = dxInterface;
|
||||||
|
resetPainters();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXPainter::initializeText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
|
DirectXInterface* DirectXPainter::getDxInterface() const
|
||||||
{
|
{
|
||||||
mTextPainter->initialize(d2dContext, directWriteFactory);
|
if (mDxInterface)
|
||||||
|
{
|
||||||
|
return mDxInterface.get();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return mRawDxInterface;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXPainter::updateMesh(ID3D12Device* device)
|
void DirectXPainter::initializeMesh()
|
||||||
{
|
{
|
||||||
mMeshPainter->updateBuffers(mDrawingContext, device);
|
mMeshPainter->initializeD3d();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectXPainter::initializeText()
|
||||||
|
{
|
||||||
|
mTextPainter->initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectXPainter::updateMesh()
|
||||||
|
{
|
||||||
|
mMeshPainter->updateBuffers(mDrawingContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectXPainter::initializeDxInterface()
|
||||||
|
{
|
||||||
|
mDxInterface = std::make_unique<DirectXInterface>();
|
||||||
|
|
||||||
|
auto backing_image = mDrawingContext->getSurface()->getImage();
|
||||||
|
auto wic_bitmap = dynamic_cast<Win32WicImage*>(backing_image->getPlatformImage())->getBitmap();
|
||||||
|
|
||||||
|
mDxInterface->getD2dInterface()->initializeStandalone(wic_bitmap);
|
||||||
|
|
||||||
|
resetPainters();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectXPainter::resetPainters()
|
||||||
|
{
|
||||||
|
m2dPainter->setD2dInterface(mDxInterface->getD2dInterface());
|
||||||
|
mTextPainter->setD2dInterface(mDxInterface->getD2dInterface());
|
||||||
|
mMeshPainter->setDxInterface(getDxInterface());
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXPainter::paint()
|
void DirectXPainter::paint()
|
||||||
{
|
{
|
||||||
if (!mDxInterface)
|
if (!mDxInterface)
|
||||||
{
|
{
|
||||||
mDxInterface = std::make_unique<DirectXInterface>();
|
initializeDxInterface();
|
||||||
mDxInterface->initializeD2dStandalone();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto scene = mDrawingContext->getSurface()->getScene();
|
auto scene = mDrawingContext->getSurface()->getScene();
|
||||||
|
@ -76,7 +116,7 @@ void DirectXPainter::paint()
|
||||||
auto model = dynamic_cast<SceneModel*>(item);
|
auto model = dynamic_cast<SceneModel*>(item);
|
||||||
if (model->getGeometry())
|
if (model->getGeometry())
|
||||||
{
|
{
|
||||||
m2dPainter->paint(mDxInterface->getD2dContext(), model->getGeometry());
|
m2dPainter->paint(model->getGeometry());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -93,7 +133,7 @@ void DirectXPainter::paintMesh(ID3D12GraphicsCommandList* commandList)
|
||||||
mMeshPainter->updateCommandList(commandList);
|
mMeshPainter->updateCommandList(commandList);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXPainter::paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
|
void DirectXPainter::paintText()
|
||||||
{
|
{
|
||||||
auto scene = mDrawingContext->getSurface()->getScene();
|
auto scene = mDrawingContext->getSurface()->getScene();
|
||||||
for (const auto item : scene->getItems())
|
for (const auto item : scene->getItems())
|
||||||
|
@ -101,7 +141,7 @@ void DirectXPainter::paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory*
|
||||||
if (item->getType() == SceneItem::Type::TEXT && item->isVisible())
|
if (item->getType() == SceneItem::Type::TEXT && item->isVisible())
|
||||||
{
|
{
|
||||||
auto text = dynamic_cast<SceneText*>(item);
|
auto text = dynamic_cast<SceneText*>(item);
|
||||||
mTextPainter->paint(text, mDrawingContext, d2dContext, directWriteFactory);
|
mTextPainter->paint(text, mDrawingContext);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,29 +19,36 @@ class DirectXPainter : public AbstractPainter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DirectXPainter(DrawingContext* context);
|
DirectXPainter(DrawingContext* context);
|
||||||
void paint() override;
|
|
||||||
|
|
||||||
DirectXMeshPainter* getMeshPainter() const;
|
DirectXMeshPainter* getMeshPainter() const;
|
||||||
DirectXTextPainter* getTextPainter() const;
|
DirectXTextPainter* getTextPainter() const;
|
||||||
|
|
||||||
void initializeMesh(ID3D12Device* device);
|
void initializeMesh();
|
||||||
|
void initializeText();
|
||||||
|
|
||||||
void initializeText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
|
void paint() override;
|
||||||
|
|
||||||
void paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList);
|
void paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList);
|
||||||
|
|
||||||
void paintMesh(ID3D12GraphicsCommandList* commandList);
|
void paintMesh(ID3D12GraphicsCommandList* commandList);
|
||||||
|
void paintText();
|
||||||
|
|
||||||
void paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
|
void setDxInterface(DirectXInterface* dxInterface);
|
||||||
|
|
||||||
bool supportsGeometryPrimitives() const override;
|
bool supportsGeometryPrimitives() const override;
|
||||||
|
|
||||||
void updateMesh(ID3D12Device* device);
|
void updateMesh();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
DirectXInterface* getDxInterface() const;
|
||||||
|
|
||||||
|
void initializeDxInterface();
|
||||||
|
void resetPainters();
|
||||||
|
|
||||||
std::unique_ptr<DirectXMeshPainter> mMeshPainter;
|
std::unique_ptr<DirectXMeshPainter> mMeshPainter;
|
||||||
std::unique_ptr<DirectXTextPainter> mTextPainter;
|
std::unique_ptr<DirectXTextPainter> mTextPainter;
|
||||||
std::unique_ptr<DirectX2dPainter> m2dPainter;
|
std::unique_ptr<DirectX2dPainter> m2dPainter;
|
||||||
|
|
||||||
|
DirectXInterface* mRawDxInterface{ nullptr };
|
||||||
std::unique_ptr<DirectXInterface> mDxInterface;
|
std::unique_ptr<DirectXInterface> mDxInterface;
|
||||||
};
|
};
|
|
@ -7,9 +7,10 @@
|
||||||
#include "FontGlyph.h"
|
#include "FontGlyph.h"
|
||||||
|
|
||||||
#include "DirectXShaderProgram.h"
|
#include "DirectXShaderProgram.h"
|
||||||
#include "TextData.h"
|
|
||||||
|
|
||||||
|
#include "TextData.h"
|
||||||
#include "SceneText.h"
|
#include "SceneText.h"
|
||||||
|
#include "DirectX2dInterface.h"
|
||||||
|
|
||||||
#include "StringUtils.h"
|
#include "StringUtils.h"
|
||||||
#include "File.h"
|
#include "File.h"
|
||||||
|
@ -25,19 +26,24 @@ DirectXTextPainter::DirectXTextPainter()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXTextPainter::initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
|
void DirectXTextPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
|
||||||
{
|
{
|
||||||
initializeBrush(d2dContext);
|
mD2dInterface = d2dIterface;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
|
void DirectXTextPainter::initialize()
|
||||||
{
|
{
|
||||||
d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
|
initializeBrush();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, float fontSize)
|
void DirectXTextPainter::initializeBrush()
|
||||||
{
|
{
|
||||||
directWriteFactory->CreateTextFormat(
|
mD2dInterface->getContext()->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectXTextPainter::updateTextFormat(float fontSize)
|
||||||
|
{
|
||||||
|
mD2dInterface->getDirectWriteFactory()->CreateTextFormat(
|
||||||
L"Verdana",
|
L"Verdana",
|
||||||
NULL,
|
NULL,
|
||||||
DWRITE_FONT_WEIGHT_NORMAL,
|
DWRITE_FONT_WEIGHT_NORMAL,
|
||||||
|
@ -51,19 +57,19 @@ void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, fl
|
||||||
//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
|
//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
|
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context)
|
||||||
{
|
{
|
||||||
const auto location = text->getTransform().getLocation();
|
const auto location = text->getTransform().getLocation();
|
||||||
D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
|
D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
|
||||||
|
|
||||||
updateTextFormat(directWriteFactory, static_cast<float>(text->getTextData().mFont.getSize()));
|
updateTextFormat(static_cast<float>(text->getTextData().mFont.getSize()));
|
||||||
|
|
||||||
auto content = StringUtils::convert(text->getTextData().mContent);
|
auto content = StringUtils::convert(text->getTextData().mContent);
|
||||||
|
|
||||||
d2dContext->BeginDraw();
|
mD2dInterface->getContext()->BeginDraw();
|
||||||
d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
|
mD2dInterface->getContext()->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||||
d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
|
mD2dInterface->getContext()->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
|
||||||
d2dContext->EndDraw();
|
mD2dInterface->getContext()->EndDraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
class DrawingContext;
|
class DrawingContext;
|
||||||
class DirectXShaderProgram;
|
class DirectXShaderProgram;
|
||||||
|
class DirectX2dInterface;
|
||||||
|
|
||||||
class TextData;
|
class TextData;
|
||||||
class SceneText;
|
class SceneText;
|
||||||
|
@ -24,14 +25,17 @@ class DirectXTextPainter
|
||||||
public:
|
public:
|
||||||
DirectXTextPainter();
|
DirectXTextPainter();
|
||||||
|
|
||||||
void initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
|
void initialize();
|
||||||
|
|
||||||
void paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
|
void paint(SceneText* text, DrawingContext* context);
|
||||||
|
|
||||||
|
void setD2dInterface(DirectX2dInterface* d2dIterface);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initializeBrush(ID2D1DeviceContext2* d2dContext);
|
void initializeBrush();
|
||||||
void updateTextFormat(IDWriteFactory* directWriteFactory, float fontSize);
|
void updateTextFormat(float fontSize);
|
||||||
|
|
||||||
|
DirectX2dInterface* mD2dInterface{ nullptr };
|
||||||
Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mTextBrush;
|
Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mTextBrush;
|
||||||
Microsoft::WRL::ComPtr<IDWriteTextFormat> mTextFormat;
|
Microsoft::WRL::ComPtr<IDWriteTextFormat> mTextFormat;
|
||||||
};
|
};
|
||||||
|
|
|
@ -2,10 +2,14 @@
|
||||||
|
|
||||||
#include "Color.h"
|
#include "Color.h"
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "Win32WicImage.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
Image::Image(unsigned width, unsigned height, ImageData::Type dataType)
|
Image::Image(unsigned width, unsigned height, ImageData::Type dataType)
|
||||||
: mWidth(width),
|
: mWidth(width),
|
||||||
mHeight(height),
|
mHeight(height),
|
||||||
mDataType(mDataType)
|
mDataType(dataType)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -70,8 +74,12 @@ unsigned Image::getBitDepth() const
|
||||||
return mBitDepth;
|
return mBitDepth;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlatformImage* Image::getPlatformImage() const
|
PlatformImage* Image::getPlatformImage()
|
||||||
{
|
{
|
||||||
|
if (!mPlatformImage)
|
||||||
|
{
|
||||||
|
mPlatformImage = std::make_unique<Win32WicImage>(this);
|
||||||
|
}
|
||||||
return mPlatformImage.get();
|
return mPlatformImage.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ public:
|
||||||
|
|
||||||
ImageData* getData();
|
ImageData* getData();
|
||||||
unsigned char getAsUnsignedChar(unsigned idx, unsigned jdx) const;
|
unsigned char getAsUnsignedChar(unsigned idx, unsigned jdx) const;
|
||||||
PlatformImage* getPlatformImage() const;
|
PlatformImage* getPlatformImage();
|
||||||
|
|
||||||
void setPixelValue(unsigned idx, unsigned jdx, const Color& color);
|
void setPixelValue(unsigned idx, unsigned jdx, const Color& color);
|
||||||
void setWidth(unsigned width);
|
void setWidth(unsigned width);
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
#pragma once
|
#include "PlatformImage.h"
|
||||||
|
|
||||||
template<typename T>
|
#include "Image.h"
|
||||||
class Image;
|
|
||||||
|
|
||||||
template<typename T>
|
PlatformImage::PlatformImage(Image* image)
|
||||||
class PlatformImage
|
: mImage(image)
|
||||||
{
|
{
|
||||||
public:
|
|
||||||
PlatformImage(Image<T>* image);
|
}
|
||||||
private:
|
|
||||||
Image<T>* mImage{ nullptr };
|
PlatformImage::~PlatformImage()
|
||||||
};
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -5,11 +5,9 @@ class Image;
|
||||||
class PlatformImage
|
class PlatformImage
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PlatformImage(Image* image)
|
PlatformImage(Image* image);
|
||||||
: mImage(image)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
virtual ~PlatformImage();
|
||||||
private:
|
protected:
|
||||||
Image* mImage{ nullptr };
|
Image* mImage{ nullptr };
|
||||||
};
|
};
|
|
@ -1 +1,28 @@
|
||||||
#include "Win32WicImage.h"
|
#include "Win32WicImage.h"
|
||||||
|
|
||||||
|
#include "Image.h"
|
||||||
|
#include "Win32WicInterface.h"
|
||||||
|
|
||||||
|
#include <wincodec.h>
|
||||||
|
|
||||||
|
Win32WicImage::Win32WicImage(Image* image)
|
||||||
|
: PlatformImage(image)
|
||||||
|
{
|
||||||
|
mWicInterface = std::make_unique<Win32WicInterface>();
|
||||||
|
}
|
||||||
|
|
||||||
|
Win32WicImage::~Win32WicImage()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IWICBitmap* Win32WicImage::getBitmap()
|
||||||
|
{
|
||||||
|
if (!mWicImage)
|
||||||
|
{
|
||||||
|
const auto width = mImage->getWidth();
|
||||||
|
const auto height = mImage->getHeight();
|
||||||
|
auto hr = mWicInterface->getFactory()->CreateBitmap(width, height, GUID_WICPixelFormat32bppBGR, WICBitmapCacheOnLoad, &mWicImage);
|
||||||
|
}
|
||||||
|
return mWicImage.Get();
|
||||||
|
}
|
|
@ -2,7 +2,24 @@
|
||||||
|
|
||||||
#include "PlatformImage.h"
|
#include "PlatformImage.h"
|
||||||
|
|
||||||
|
#include <wrl.h>
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
class Win32WicInterface;
|
||||||
|
|
||||||
|
struct IWICBitmap;
|
||||||
|
|
||||||
class Win32WicImage : public PlatformImage
|
class Win32WicImage : public PlatformImage
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
Win32WicImage(Image* image);
|
||||||
|
|
||||||
|
virtual ~Win32WicImage();
|
||||||
|
|
||||||
|
IWICBitmap* getBitmap();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Microsoft::WRL::ComPtr<IWICBitmap> mWicImage;
|
||||||
|
std::unique_ptr<Win32WicInterface> mWicInterface;
|
||||||
};
|
};
|
|
@ -6,6 +6,7 @@ struct IWICImagingFactory;
|
||||||
|
|
||||||
class Win32WicInterface
|
class Win32WicInterface
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
Win32WicInterface();
|
Win32WicInterface();
|
||||||
|
|
||||||
IWICImagingFactory* getFactory() const;
|
IWICImagingFactory* getFactory() const;
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include "Widget.h"
|
#include "Widget.h"
|
||||||
#include "DesktopManager.h"
|
#include "DesktopManager.h"
|
||||||
#include "DirectXInterface.h"
|
#include "DirectXInterface.h"
|
||||||
|
#include "DirectX2dInterface.h"
|
||||||
|
|
||||||
#include <d3d12.h>
|
#include <d3d12.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
|
@ -11,7 +12,7 @@
|
||||||
|
|
||||||
Win32UIInterface::Win32UIInterface(DesktopManager* desktopManager, std::unique_ptr<FontsManager> fontsManager, bool useHardware)
|
Win32UIInterface::Win32UIInterface(DesktopManager* desktopManager, std::unique_ptr<FontsManager> fontsManager, bool useHardware)
|
||||||
: AbstractUIInterface(desktopManager, std::move(fontsManager), useHardware),
|
: AbstractUIInterface(desktopManager, std::move(fontsManager), useHardware),
|
||||||
mWindowInterface(std::make_unique<Win32WindowInterface>())
|
mWindowInterface(std::make_unique<Win32WindowInterface>())
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,8 @@
|
||||||
#include "FileLogger.h"
|
#include "FileLogger.h"
|
||||||
#include "StringUtils.h"
|
#include "StringUtils.h"
|
||||||
#include "Widget.h"
|
#include "Widget.h"
|
||||||
|
#include "DrawingContext.h"
|
||||||
|
#include "DirectXPainter.h"
|
||||||
|
|
||||||
#include "KeyboardEvent.h"
|
#include "KeyboardEvent.h"
|
||||||
#include "DesktopManager.h"
|
#include "DesktopManager.h"
|
||||||
|
@ -21,6 +23,7 @@ Win32Window::Win32Window(mt::Window* window, DirectXInterface* dxInterface)
|
||||||
if (dxInterface)
|
if (dxInterface)
|
||||||
{
|
{
|
||||||
mDxInterface = std::make_unique<Win32DxWindowInterface>(window, dxInterface);
|
mDxInterface = std::make_unique<Win32DxWindowInterface>(window, dxInterface);
|
||||||
|
dynamic_cast<DirectXPainter*>(window->getDrawingContent()->getPainter())->setDxInterface(dxInterface);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include "DrawingContext.h"
|
#include "DrawingContext.h"
|
||||||
|
|
||||||
#include "DirectXInterface.h"
|
#include "DirectXInterface.h"
|
||||||
|
#include "DirectX2dInterface.h"
|
||||||
|
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <d3d11on12.h>
|
#include <d3d11on12.h>
|
||||||
|
@ -17,7 +18,7 @@ DirectX2dIntegration::DirectX2dIntegration(mt::Window* window, DirectXInterface*
|
||||||
mWindow(window),
|
mWindow(window),
|
||||||
mFrameCount(frameCount)
|
mFrameCount(frameCount)
|
||||||
{
|
{
|
||||||
|
mDx2dInterface = dxInterface->getD2dInterface();
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D11Resource* const* DirectX2dIntegration::getD11on12WrappedBackBuffer() const
|
ID3D11Resource* const* DirectX2dIntegration::getD11on12WrappedBackBuffer() const
|
||||||
|
@ -36,10 +37,10 @@ void DirectX2dIntegration::render()
|
||||||
mDxInterface->get11On12Device()->AcquireWrappedResources(getD11on12WrappedBackBuffer(), 1);
|
mDxInterface->get11On12Device()->AcquireWrappedResources(getD11on12WrappedBackBuffer(), 1);
|
||||||
|
|
||||||
// Render text directly to the back buffer.
|
// Render text directly to the back buffer.
|
||||||
mDxInterface->getD2dContext()->SetTarget(getD2dRenderTarget());
|
mDx2dInterface->getContext()->SetTarget(getD2dRenderTarget());
|
||||||
|
|
||||||
auto painter = dynamic_cast<DirectXPainter*>(mWindow->getDrawingContent()->getPainter());
|
auto painter = dynamic_cast<DirectXPainter*>(mWindow->getDrawingContent()->getPainter());
|
||||||
painter->paintText(mDxInterface->getD2dContext(), mDxInterface->getDirectWriteFactory());
|
painter->paintText();
|
||||||
|
|
||||||
// Release our wrapped render target resource. Releasing
|
// Release our wrapped render target resource. Releasing
|
||||||
// transitions the back buffer resource to the state specified
|
// transitions the back buffer resource to the state specified
|
||||||
|
@ -64,7 +65,7 @@ void DirectX2dIntegration::clearBuffers()
|
||||||
}
|
}
|
||||||
mD2dRenderTargets.clear();
|
mD2dRenderTargets.clear();
|
||||||
|
|
||||||
mDxInterface->getD2dContext()->SetTarget(nullptr);
|
mDx2dInterface->getContext()->SetTarget(nullptr);
|
||||||
mDxInterface->getD3d11DeviceContext()->Flush();
|
mDxInterface->getD3d11DeviceContext()->Flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,14 +79,14 @@ void DirectX2dIntegration::wrapBuffer(ID3D12Resource* renderTarget)
|
||||||
|
|
||||||
float dpiX{ 0.0 };
|
float dpiX{ 0.0 };
|
||||||
float dpiY{ 0.0 };
|
float dpiY{ 0.0 };
|
||||||
mDxInterface->getD2dFactory()->GetDesktopDpi(&dpiX, &dpiY);
|
mDx2dInterface->getFactory()->GetDesktopDpi(&dpiX, &dpiY);
|
||||||
const auto pixel_format = D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED);
|
const auto pixel_format = D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED);
|
||||||
const auto bitmap_props = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, pixel_format, dpiX, dpiY);
|
const auto bitmap_props = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, pixel_format, dpiX, dpiY);
|
||||||
|
|
||||||
mD2dRenderTargets.push_back(Microsoft::WRL::ComPtr<ID2D1Bitmap1>());
|
mD2dRenderTargets.push_back(Microsoft::WRL::ComPtr<ID2D1Bitmap1>());
|
||||||
Microsoft::WRL::ComPtr<IDXGISurface> surface;
|
Microsoft::WRL::ComPtr<IDXGISurface> surface;
|
||||||
mWrappedBackBuffers[mWrappedBackBuffers.size() - 1].As(&surface);
|
mWrappedBackBuffers[mWrappedBackBuffers.size() - 1].As(&surface);
|
||||||
mDxInterface->getD2dContext()->CreateBitmapFromDxgiSurface(surface.Get(), &bitmap_props, &mD2dRenderTargets[mD2dRenderTargets.size()-1]);
|
mDx2dInterface->getContext()->CreateBitmapFromDxgiSurface(surface.Get(), &bitmap_props, &mD2dRenderTargets[mD2dRenderTargets.size()-1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectX2dIntegration::updateBackbufferIndex(UINT idx)
|
void DirectX2dIntegration::updateBackbufferIndex(UINT idx)
|
||||||
|
|
|
@ -5,6 +5,8 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class DirectXInterface;
|
class DirectXInterface;
|
||||||
|
class DirectX2dInterface;
|
||||||
|
|
||||||
namespace mt
|
namespace mt
|
||||||
{
|
{
|
||||||
class Window;
|
class Window;
|
||||||
|
@ -31,6 +33,7 @@ private:
|
||||||
ID2D1Bitmap1* getD2dRenderTarget() const;
|
ID2D1Bitmap1* getD2dRenderTarget() const;
|
||||||
|
|
||||||
DirectXInterface* mDxInterface{ nullptr };
|
DirectXInterface* mDxInterface{ nullptr };
|
||||||
|
DirectX2dInterface* mDx2dInterface{ nullptr };
|
||||||
mt::Window* mWindow{ nullptr };
|
mt::Window* mWindow{ nullptr };
|
||||||
|
|
||||||
UINT mFrameCount{ 2 };
|
UINT mFrameCount{ 2 };
|
||||||
|
|
|
@ -14,16 +14,12 @@
|
||||||
#include "DrawingContext.h"
|
#include "DrawingContext.h"
|
||||||
#include "DirectXPainter.h"
|
#include "DirectXPainter.h"
|
||||||
#include "DirectXMeshPainter.h"
|
#include "DirectXMeshPainter.h"
|
||||||
#include "DirectXTextPainter.h"
|
|
||||||
#include "DirectXShaderProgram.h"
|
|
||||||
|
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
#include <dxgi1_6.h>
|
#include <dxgi1_6.h>
|
||||||
#include <d3d12sdklayers.h>
|
#include <d3d12sdklayers.h>
|
||||||
#include <D3Dcommon.h>
|
#include <D3Dcommon.h>
|
||||||
|
|
||||||
#include <dwrite.h>
|
|
||||||
|
|
||||||
Win32DxWindowInterface::Win32DxWindowInterface(mt::Window* window, DirectXInterface* dxInterface)
|
Win32DxWindowInterface::Win32DxWindowInterface(mt::Window* window, DirectXInterface* dxInterface)
|
||||||
: mWindow(window),
|
: mWindow(window),
|
||||||
mDxInterface(dxInterface)
|
mDxInterface(dxInterface)
|
||||||
|
@ -259,10 +255,10 @@ void Win32DxWindowInterface::updateBackbufferIndex(UINT index)
|
||||||
bool Win32DxWindowInterface::loadAssets()
|
bool Win32DxWindowInterface::loadAssets()
|
||||||
{
|
{
|
||||||
auto painter = dynamic_cast<DirectXPainter*>(mWindow->getDrawingContent()->getPainter());
|
auto painter = dynamic_cast<DirectXPainter*>(mWindow->getDrawingContent()->getPainter());
|
||||||
painter->initializeMesh(mDxInterface->getD3dDevice());
|
painter->initializeMesh();
|
||||||
painter->initializeText(mDxInterface->getD2dContext(), mDxInterface->getDirectWriteFactory());
|
painter->initializeText();
|
||||||
|
|
||||||
painter->updateMesh(mDxInterface->getD3dDevice());
|
painter->updateMesh();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue