Clean up of scene nodes to support 2d and non int positioning.
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parent
1eeaebd0a9
commit
672b31b603
45 changed files with 341 additions and 200 deletions
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@ -1,25 +1,34 @@
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set(MODULE_NAME visual_elements)
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list(APPEND visual_elements_LIB_INCLUDES
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GeometryNode.cpp
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basic_shapes/RectangleNode.h
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basic_shapes/RectangleNode.cpp
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basic_shapes/CircleNode.h
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basic_shapes/CircleNode.cpp
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basic_shapes/LineNode.h
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basic_shapes/LineNode.cpp
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MaterialNode.cpp
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MeshNode.cpp
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TextNode.cpp
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Scene.cpp
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SceneModel.cpp
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SceneItem.cpp
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SceneText.cpp
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scene/Scene.h
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scene/Scene.cpp
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scene/SceneInfo.h
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scene/SceneModel.h
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scene/SceneModel.cpp
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scene/SceneItem.h
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scene/SceneItem.cpp
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scene/SceneText.h
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scene/SceneText.cpp
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nodes/MaterialNode.h
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nodes/MaterialNode.cpp
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nodes/MeshNode.h
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nodes/MeshNode.cpp
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nodes/TextNode.h
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nodes/TextNode.cpp
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nodes/GridNode.h
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nodes/GridNode.cpp
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nodes/GeometryNode.h
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nodes/GeometryNode.cpp
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nodes/AbstractVisualNode.h
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nodes/AbstractVisualNode.cpp
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Texture.cpp
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GridNode.cpp
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AbstractVisualNode.h
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AbstractVisualNode.cpp
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)
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add_library(${MODULE_NAME} SHARED ${visual_elements_LIB_INCLUDES})
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@ -27,6 +36,8 @@ add_library(${MODULE_NAME} SHARED ${visual_elements_LIB_INCLUDES})
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target_include_directories(${MODULE_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/basic_shapes
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${CMAKE_CURRENT_SOURCE_DIR}/scene
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${CMAKE_CURRENT_SOURCE_DIR}/nodes
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)
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target_link_libraries(${MODULE_NAME} PUBLIC core geometry fonts mesh image)
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