Clean up of scene nodes to support 2d and non int positioning.
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parent
1eeaebd0a9
commit
672b31b603
45 changed files with 341 additions and 200 deletions
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@ -1,60 +0,0 @@
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#include "Scene.h"
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#include "RootNode.h"
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#include "FontsManager.h"
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#include "SceneItem.h"
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#include <iostream>
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Scene::Scene()
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: mRootNode(std::make_unique<RootNode>())
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{
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mRootNode->setName("Scene_RootNode");
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}
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Scene::~Scene()
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{
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}
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void Scene::update(FontsManager* fontsManager)
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{
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mSceneItems.clear();
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updateNode(mRootNode.get(), fontsManager);
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}
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void Scene::addNode(AbstractVisualNode* node)
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{
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mRootNode->addChild(node);
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}
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bool Scene::isEmpty() const
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{
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return mRootNode->getNumChildren() == 0;
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}
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void Scene::updateNode(AbstractVisualNode* node, FontsManager* fontsManager)
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{
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for (auto child : node->getChildren())
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{
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if (child->getIsVisible())
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{
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updateNode(child, fontsManager);
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}
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}
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node->update(fontsManager);
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for (std::size_t idx=0; idx< node->getNumSceneItems(); idx++)
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{
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if (auto item = node->getSceneItem(idx))
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{
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mSceneItems.push_back(item);
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}
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}
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}
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const std::vector<SceneItem*>& Scene::getItems() const
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{
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return mSceneItems;
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}
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