Clean up of scene nodes to support 2d and non int positioning.
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45 changed files with 341 additions and 200 deletions
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#pragma once
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#include "AbstractVisualNode.h"
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class TransformNode : public AbstractVisualNode
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{
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public:
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TransformNode()
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: AbstractVisualNode(DiscretePoint(0, 0))
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{
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}
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~TransformNode() = default;
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};
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