Clean up of scene nodes to support 2d and non int positioning.

This commit is contained in:
jmsgrogan 2023-01-11 10:21:18 +00:00
parent 1eeaebd0a9
commit 672b31b603
45 changed files with 341 additions and 200 deletions

View file

@ -0,0 +1,39 @@
#include "MaterialNode.h"
#include <iostream>
MaterialNode::MaterialNode(const Point& location)
: AbstractVisualNode(location),
mFillColor(Color(255, 255, 255)),
mStrokeColor(Color(0, 0, 0))
{
}
const Color& MaterialNode::getFillColor() const
{
return mFillColor;
}
const Color& MaterialNode::getStrokeColor() const
{
return mStrokeColor;
}
void MaterialNode::setFillColor(const Color& color)
{
if (mFillColor != color)
{
mMaterialIsDirty = true;
mFillColor = color;
}
}
void MaterialNode::setStrokeColor(const Color& color)
{
if (mStrokeColor != color)
{
mMaterialIsDirty = true;
mStrokeColor = color;
}
}