Clean up of scene nodes to support 2d and non int positioning.

This commit is contained in:
jmsgrogan 2023-01-11 10:21:18 +00:00
parent 1eeaebd0a9
commit 672b31b603
45 changed files with 341 additions and 200 deletions

View file

@ -0,0 +1,51 @@
#pragma once
#include "MaterialNode.h"
#include "FontItem.h"
#include "TextData.h"
#include <memory>
#include <string>
class FontsManager;
class TextNode : public MaterialNode
{
public:
TextNode(const std::string& content, const Point& loc);
~TextNode();
static std::unique_ptr<TextNode> Create(const std::string& content, const Point& loc);
std::string getContent() const;
std::string getFontLabel() const;
SceneItem* getSceneItem(std::size_t idx) const override;
std::size_t getNumSceneItems() const override;
double getWidth() const;
double getHeight() const;
void setWidth(double width);
void setHeight(double height);
void setContent(const std::string& content);
void update(SceneInfo* sceneInfo) override;
private:
void updateLines(FontsManager* fontsManager);
TextData mTextData;
bool mContentIsDirty{true};
bool mLinesAreDirty{true};
double mWidth{1};
double mHeight{1};
std::unique_ptr<SceneItem> mTextItem;
};
using TextNodetr = std::unique_ptr<TextNode>;