Clean up of scene nodes to support 2d and non int positioning.

This commit is contained in:
jmsgrogan 2023-01-11 10:21:18 +00:00
parent 1eeaebd0a9
commit 672b31b603
45 changed files with 341 additions and 200 deletions

View file

@ -0,0 +1,16 @@
#pragma once
#include "AbstractVisualNode.h"
class TransformNode : public AbstractVisualNode
{
public:
TransformNode()
: AbstractVisualNode(DiscretePoint(0, 0))
{
}
~TransformNode() = default;
};