Clean up of scene nodes to support 2d and non int positioning.

This commit is contained in:
jmsgrogan 2023-01-11 10:21:18 +00:00
parent 1eeaebd0a9
commit 672b31b603
45 changed files with 341 additions and 200 deletions

View file

@ -0,0 +1,73 @@
#include "Scene.h"
#include "RootNode.h"
#include "FontsManager.h"
#include "SceneItem.h"
#include <iostream>
Scene::Scene()
: mRootNode(std::make_unique<RootNode>()),
mSceneInfo(std::make_unique<SceneInfo>())
{
mRootNode->setName("Scene_RootNode");
}
Scene::~Scene()
{
}
void Scene::update(FontsManager* fontsManager)
{
mSceneInfo->mFontsManager = fontsManager;
mSceneItems.clear();
updateNode(mRootNode.get());
}
void Scene::addNode(AbstractVisualNode* node)
{
mRootNode->addChild(node);
}
bool Scene::isEmpty() const
{
return mRootNode->getNumChildren() == 0;
}
void Scene::updateNode(AbstractVisualNode* node)
{
for (auto child : node->getChildren())
{
if (child->getIsVisible())
{
updateNode(child);
}
}
node->update(mSceneInfo.get());
for (std::size_t idx=0; idx< node->getNumSceneItems(); idx++)
{
if (auto item = node->getSceneItem(idx))
{
mSceneItems.push_back(item);
}
}
}
const std::vector<SceneItem*>& Scene::getItems() const
{
return mSceneItems;
}
bool Scene::shouldShowMeshOutline() const
{
return mSceneInfo->mShowMeshOutline;
}
void Scene::setShowMeshOutline(bool shouldShow)
{
mSceneInfo->mShowMeshOutline = shouldShow;
}