Clean up of scene nodes to support 2d and non int positioning.
This commit is contained in:
parent
1eeaebd0a9
commit
672b31b603
45 changed files with 341 additions and 200 deletions
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@ -2,7 +2,7 @@
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#include "CircleNode.h"
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BlochSphereNode::BlochSphereNode(const DiscretePoint& location)
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BlochSphereNode::BlochSphereNode(const Point& location)
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: AbstractVisualNode(location, "BlochSphereNode")
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{
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@ -23,7 +23,7 @@ void BlochSphereNode::setSize(double size)
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}
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}
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void BlochSphereNode::update(FontsManager* fontsManager)
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void BlochSphereNode::update(SceneInfo* sceneInfo)
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{
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if (!mContentDirty)
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{
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@ -11,11 +11,11 @@ class LineNode;
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class BlochSphereNode : public AbstractVisualNode
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{
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public:
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BlochSphereNode(const DiscretePoint& location);
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BlochSphereNode(const Point& location);
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void setContent(BlochSphere* content);
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void update(FontsManager* fontsManager) override;
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void update(SceneInfo* sceneInfo) override;
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void setSize(double size);
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private:
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@ -13,7 +13,7 @@
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TEST_CASE(TestBlochSphereNode, "quantum_computing")
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{
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auto node = std::make_unique<BlochSphereNode>(DiscretePoint(0.5, 0.5));
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auto node = std::make_unique<BlochSphereNode>(Point(0.5, 0.5));
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Qubit state({ 1.0, 0.0 }, { 0.0, 0.0 });
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@ -13,6 +13,7 @@ public:
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virtual ~AbstractPainter() = default;
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virtual void paint() = 0;
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virtual bool supportsGeometryPrimitives() const { return false; };
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protected:
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DrawingContext* mDrawingContext{ nullptr };
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@ -21,6 +21,7 @@ list(APPEND graphics_HEADERS
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DrawingContext.h
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PainterFactory.h
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AbstractPainter.h
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DrawingSurface.h
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)
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if(UNIX)
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set(OpenGL_GL_PREFERENCE "GLVND")
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@ -45,3 +45,8 @@ AbstractPainter* DrawingContext::getPainter() const
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{
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return mPainter.get();
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}
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bool DrawingContext::painterSupportsGeometryPrimitives() const
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{
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return mPainter->supportsGeometryPrimitives();
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}
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@ -16,7 +16,7 @@ enum class DrawingMode
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class DrawingContext
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{
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public:
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DrawingContext(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode);
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DrawingContext(DrawingSurface* surface, FontsManager* fontsManager = nullptr, DrawingMode requestedDrawingMode = DrawingMode::GRAPH);
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static std::unique_ptr<DrawingContext> Create(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode);
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@ -28,6 +28,8 @@ public:
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AbstractPainter* getPainter() const;
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bool painterSupportsGeometryPrimitives() const;
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private:
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DrawingMode mDrawingMode;
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FontsManager* mFontsManager{nullptr};
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@ -39,7 +39,7 @@ void DirectXMesh::update(DrawingContext* context, ID3D12Device* device)
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y = 2 * y - 1;
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Vertex vert;
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vert.position = DirectX::XMFLOAT3(x, y, 0.0);
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vert.position = DirectX::XMFLOAT3(static_cast<float>(x), static_cast<float>(y), 0.0);
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vert.color = DirectX::XMFLOAT4(color[0], color[1], color[2], color[3]);
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MLOG_INFO("Adding vert: " << x << " | " << y);
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mVertexBuffer.push_back(vert);
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@ -94,7 +94,7 @@ void DirectXMesh::createD3dVertexBuffer(ID3D12Device* device)
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mVertexBufferView.BufferLocation = mD3dVertexBuffer->GetGPUVirtualAddress();
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mVertexBufferView.StrideInBytes = sizeof(Vertex);
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mVertexBufferView.SizeInBytes = buffer_size;
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mVertexBufferView.SizeInBytes = static_cast<UINT>(buffer_size);
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}
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void DirectXMesh::uploadVertexBuffer(unsigned char* pBuffer) const
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@ -116,7 +116,7 @@ void DirectXMesh::createD3dIndexBuffer(ID3D12Device* device)
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mD3dIndexBuffer->Unmap(0, nullptr);
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mIndexBufferView.BufferLocation = mD3dIndexBuffer->GetGPUVirtualAddress();
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mIndexBufferView.SizeInBytes = buffer_size;
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mIndexBufferView.SizeInBytes = static_cast<UINT>(buffer_size);
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mIndexBufferView.Format = DXGI_FORMAT_R16_UINT;
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}
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@ -35,7 +35,7 @@ void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
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d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
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}
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void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize)
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void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, float fontSize)
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{
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directWriteFactory->CreateTextFormat(
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L"Verdana",
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@ -54,9 +54,9 @@ void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, un
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void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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{
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const auto location = text->getTransform().getLocation();
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D2D1_RECT_F textRect = D2D1::RectF(location.getX(), location.getY(), location.getX() + 200, location.getY() + 100);
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D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
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updateTextFormat(directWriteFactory, text->getTextData().mFont.getSize());
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updateTextFormat(directWriteFactory, static_cast<float>(text->getTextData().mFont.getSize()));
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auto content = StringUtils::convert(text->getTextData().mContent);
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@ -30,7 +30,7 @@ public:
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private:
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void initializeBrush(ID2D1DeviceContext2* d2dContext);
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void updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize);
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void updateTextFormat(IDWriteFactory* directWriteFactory, float fontSize);
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mTextBrush;
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Microsoft::WRL::ComPtr<IDWriteTextFormat> mTextFormat;
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@ -157,7 +157,7 @@ void PngWriter::writeDataChunks(const BufferBitStream& buffer)
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}
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}
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void PngWriter::write(const std::unique_ptr<Image<unsigned char> >& image)
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void PngWriter::write(Image<unsigned char>* image)
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{
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if (!mPath.empty())
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{
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@ -170,9 +170,9 @@ void PngWriter::write(const std::unique_ptr<Image<unsigned char> >& image)
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mOutStream = std::make_unique<BufferBitStream>();
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}
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mWorkingImage = image.get();
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mWorkingImage = image;
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auto image_bit_stream = std::make_unique<ImageBitStream>(image.get());
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auto image_bit_stream = std::make_unique<ImageBitStream>(image);
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auto raw_image_stream = image_bit_stream.get();
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mInStream = std::move(image_bit_stream);
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@ -221,3 +221,8 @@ void PngWriter::write(const std::unique_ptr<Image<unsigned char> >& image)
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mWorkingFile->close();
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}
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}
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void PngWriter::write(const std::unique_ptr<Image<unsigned char> >& image)
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{
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write(image.get());
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}
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@ -29,6 +29,7 @@ public:
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void setPngInfo(const PngInfo& info);
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void write(const std::unique_ptr<Image<unsigned char> >& image);
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void write(Image<unsigned char>* image);
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private:
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void writeSignature();
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@ -1,25 +1,34 @@
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set(MODULE_NAME visual_elements)
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list(APPEND visual_elements_LIB_INCLUDES
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GeometryNode.cpp
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basic_shapes/RectangleNode.h
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basic_shapes/RectangleNode.cpp
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basic_shapes/CircleNode.h
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basic_shapes/CircleNode.cpp
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basic_shapes/LineNode.h
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basic_shapes/LineNode.cpp
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MaterialNode.cpp
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MeshNode.cpp
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TextNode.cpp
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Scene.cpp
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SceneModel.cpp
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SceneItem.cpp
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SceneText.cpp
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scene/Scene.h
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scene/Scene.cpp
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scene/SceneInfo.h
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scene/SceneModel.h
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scene/SceneModel.cpp
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scene/SceneItem.h
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scene/SceneItem.cpp
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scene/SceneText.h
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scene/SceneText.cpp
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nodes/MaterialNode.h
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nodes/MaterialNode.cpp
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nodes/MeshNode.h
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nodes/MeshNode.cpp
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nodes/TextNode.h
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nodes/TextNode.cpp
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nodes/GridNode.h
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nodes/GridNode.cpp
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nodes/GeometryNode.h
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nodes/GeometryNode.cpp
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nodes/AbstractVisualNode.h
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nodes/AbstractVisualNode.cpp
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Texture.cpp
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GridNode.cpp
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AbstractVisualNode.h
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AbstractVisualNode.cpp
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)
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add_library(${MODULE_NAME} SHARED ${visual_elements_LIB_INCLUDES})
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target_include_directories(${MODULE_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/basic_shapes
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${CMAKE_CURRENT_SOURCE_DIR}/scene
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${CMAKE_CURRENT_SOURCE_DIR}/nodes
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)
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target_link_libraries(${MODULE_NAME} PUBLIC core geometry fonts mesh image)
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@ -1,39 +0,0 @@
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#include "SceneModel.h"
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#include "AbstractMesh.h"
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SceneModel::SceneModel(std::unique_ptr<AbstractMesh> mesh)
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: SceneItem(),
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mMesh(std::move(mesh))
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{
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}
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AbstractMesh* SceneModel::getMesh() const
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{
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if (mMesh)
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{
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return mMesh.get();
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}
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else
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{
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return mRawMesh;
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}
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}
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void SceneModel::updateMesh(std::unique_ptr<AbstractMesh> mesh)
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{
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mMesh = std::move(mesh);
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mMeshIsDirty = true;
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}
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void SceneModel::updateMesh(AbstractMesh* mesh)
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{
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mRawMesh = mesh;
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mMeshIsDirty = true;
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}
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SceneItem::Type SceneModel::getType() const
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{
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return SceneItem::Type::MODEL;
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}
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@ -4,10 +4,11 @@
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#include "SceneModel.h"
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#include "AbstractMesh.h"
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#include "MeshPrimitives.h"
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#include "SceneInfo.h"
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#include <iostream>
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CircleNode::CircleNode(const DiscretePoint& location, unsigned radius)
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CircleNode::CircleNode(const Point& location, double radius)
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: GeometryNode(location),
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mRadius(radius)
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{
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@ -19,7 +20,7 @@ CircleNode::Type CircleNode::getType()
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return Type::Circle;
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}
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unsigned CircleNode::getRadius() const
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double CircleNode::getRadius() const
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{
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return mRadius;
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}
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@ -36,22 +37,21 @@ SceneItem* CircleNode::getSceneItem(std::size_t idx) const
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}
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}
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unsigned CircleNode::getNumSceneItems() const
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std::size_t CircleNode::getNumSceneItems() const
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{
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return 1;
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}
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void CircleNode::setRadius(unsigned radius)
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void CircleNode::setRadius(double radius)
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{
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if (mRadius != radius)
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{
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mRadius = radius;
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mTransformIsDirty = true;
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}
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}
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void CircleNode::update(FontsManager* fontsManager)
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void CircleNode::update(SceneInfo* sceneInfo)
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{
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if (!mBackgroundItem || mGeometryIsDirty)
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{
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@ -72,7 +72,7 @@ void CircleNode::update(FontsManager* fontsManager)
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if (mTransformIsDirty)
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{
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mBackgroundItem->updateTransform({mLocation, static_cast<double>(2*mRadius), static_cast<double>(2*mRadius)});
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mBackgroundItem->updateTransform({mLocation, 2*mRadius, 2*mRadius});
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mTransformIsDirty = false;
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}
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@ -5,20 +5,20 @@
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class CircleNode : public GeometryNode
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{
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public:
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CircleNode(const DiscretePoint& location, unsigned radius);
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CircleNode(const Point& location, double radius);
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Type getType();
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unsigned getRadius() const;
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double getRadius() const;
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SceneItem* getSceneItem(std::size_t idx) const override;
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unsigned getNumSceneItems() const override;
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std::size_t getNumSceneItems() const override;
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void setRadius(unsigned radius);
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void setRadius(double radius);
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void update(FontsManager* fontsManager) override;
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void update(SceneInfo* sceneInfo) override;
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private:
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unsigned mRadius{1};
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double mRadius{1};
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std::unique_ptr<SceneModel> mBackgroundItem;
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std::unique_ptr<SceneModel> mOutlineItem;
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#include <iostream>
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RectangleNode::RectangleNode(const DiscretePoint& loc, unsigned width, unsigned height)
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RectangleNode::RectangleNode(const Point& loc, double width, double height)
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: GeometryNode(loc),
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mWidth(width),
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mHeight(height)
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}
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std::unique_ptr<RectangleNode> RectangleNode::Create(const DiscretePoint& loc, unsigned width, unsigned height)
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std::unique_ptr<RectangleNode> RectangleNode::Create(const Point& loc, double width, double height)
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{
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return std::make_unique<RectangleNode>(loc, width, height);
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}
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@ -36,22 +36,22 @@ SceneItem* RectangleNode::getSceneItem(std::size_t idx) const
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}
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}
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unsigned RectangleNode::getNumSceneItems() const
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std::size_t RectangleNode::getNumSceneItems() const
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{
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return 1;
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}
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unsigned RectangleNode::getWidth() const
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double RectangleNode::getWidth() const
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{
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return mWidth;
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}
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unsigned RectangleNode::getHeight() const
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double RectangleNode::getHeight() const
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{
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return mHeight;
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}
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void RectangleNode::setWidth(unsigned width)
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void RectangleNode::setWidth(double width)
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{
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if (mWidth != width)
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{
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@ -60,7 +60,7 @@ void RectangleNode::setWidth(unsigned width)
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}
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}
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void RectangleNode::setHeight(unsigned height)
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void RectangleNode::setHeight(double height)
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{
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if (mHeight != height)
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{
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@ -69,7 +69,7 @@ void RectangleNode::setHeight(unsigned height)
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}
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}
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void RectangleNode::update(FontsManager* fontsManager)
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void RectangleNode::update(SceneInfo* sceneInfo)
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{
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if (!mBackgroundItem || mGeometryIsDirty)
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{
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@ -7,23 +7,23 @@
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class RectangleNode : public GeometryNode
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{
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public:
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RectangleNode(const DiscretePoint& loc, unsigned width, unsigned height);
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static std::unique_ptr<RectangleNode> Create(const DiscretePoint& loc, unsigned width, unsigned height);
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RectangleNode(const Point& loc, double width, double height);
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static std::unique_ptr<RectangleNode> Create(const Point& loc, double width, double height);
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GeometryNode::Type getType() override;
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unsigned getWidth() const;
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unsigned getHeight() const;
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double getWidth() const;
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double getHeight() const;
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SceneItem* getSceneItem(std::size_t idx) const override;
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unsigned getNumSceneItems() const override;
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std::size_t getNumSceneItems() const override;
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void setWidth(unsigned width);
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void setHeight(unsigned height);
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void setWidth(double width);
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void setHeight(double height);
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void update(FontsManager* fontsManager) override;
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void update(SceneInfo* sceneInfo) override;
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private:
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unsigned mWidth{1};
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unsigned mHeight{1};
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double mWidth{1};
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double mHeight{1};
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std::unique_ptr<SceneModel> mBackgroundItem;
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std::unique_ptr<SceneModel> mOutlineItem;
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@ -1,6 +1,6 @@
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#include "AbstractVisualNode.h"
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AbstractVisualNode::AbstractVisualNode(const DiscretePoint& location, const std::string& name)
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AbstractVisualNode::AbstractVisualNode(const Point& location, const std::string& name)
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: mLocation(location),
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mName(name)
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{
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@ -12,12 +12,12 @@ SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
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return mSceneItems[idx].get();
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}
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unsigned AbstractVisualNode::getNumSceneItems() const
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std::size_t AbstractVisualNode::getNumSceneItems() const
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{
|
||||
return mSceneItems.size();
|
||||
}
|
||||
|
||||
void AbstractVisualNode::update(FontsManager* fontsManager)
|
||||
void AbstractVisualNode::update(SceneInfo* sceneInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ void AbstractVisualNode::setIsVisible(bool isVisible)
|
|||
mIsVisible = isVisible;
|
||||
}
|
||||
|
||||
unsigned AbstractVisualNode::getNumChildren() const
|
||||
std::size_t AbstractVisualNode::getNumChildren() const
|
||||
{
|
||||
return mChildren.size();
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ bool AbstractVisualNode::getIsVisible() const
|
|||
return mIsVisible;
|
||||
}
|
||||
|
||||
void AbstractVisualNode::setLocation(const DiscretePoint& loc)
|
||||
void AbstractVisualNode::setLocation(const Point& loc)
|
||||
{
|
||||
if (mLocation != loc)
|
||||
{
|
|
@ -4,18 +4,18 @@
|
|||
#include "AbstractMesh.h"
|
||||
|
||||
#include "Image.h"
|
||||
#include "DiscretePoint.h"
|
||||
#include "Point.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class FontsManager;
|
||||
struct SceneInfo;
|
||||
|
||||
class AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
AbstractVisualNode(const DiscretePoint& location, const std::string& name = {});
|
||||
AbstractVisualNode(const Point& location, const std::string& name = {});
|
||||
|
||||
virtual ~AbstractVisualNode() = default;
|
||||
|
||||
|
@ -23,9 +23,9 @@ public:
|
|||
|
||||
virtual SceneItem* getSceneItem(std::size_t idx) const;
|
||||
|
||||
virtual unsigned getNumSceneItems() const;
|
||||
virtual std::size_t getNumSceneItems() const;
|
||||
|
||||
unsigned getNumChildren() const;
|
||||
std::size_t getNumChildren() const;
|
||||
|
||||
const std::vector<AbstractVisualNode*>& getChildren() const;
|
||||
|
||||
|
@ -35,18 +35,18 @@ public:
|
|||
|
||||
bool getIsVisible() const;
|
||||
|
||||
virtual void update(FontsManager* fontsManager);
|
||||
|
||||
void syncChildren(const std::vector<AbstractVisualNode*>& children);
|
||||
|
||||
void setIsVisible(bool isVisible);
|
||||
|
||||
void setName(const std::string& name);
|
||||
|
||||
void setLocation(const DiscretePoint& loc);
|
||||
void setLocation(const Point& loc);
|
||||
|
||||
virtual void update(SceneInfo* sceneInfo);
|
||||
|
||||
protected:
|
||||
DiscretePoint mLocation;
|
||||
Point mLocation;
|
||||
std::vector<std::unique_ptr<SceneItem> > mSceneItems;
|
||||
std::unique_ptr<Image<unsigned char> > mImage;
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include "GeometryNode.h"
|
||||
|
||||
GeometryNode::GeometryNode(const DiscretePoint& location)
|
||||
GeometryNode::GeometryNode(const Point& location)
|
||||
: MaterialNode(location),
|
||||
mStrokeThickness(1),
|
||||
mType(Type::Path)
|
|
@ -16,7 +16,7 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
GeometryNode(const DiscretePoint& location);
|
||||
GeometryNode(const Point& location);
|
||||
virtual ~GeometryNode() = default;
|
||||
|
||||
virtual Type getType() = 0;
|
||||
|
@ -34,7 +34,7 @@ protected:
|
|||
class LineNode : public GeometryNode
|
||||
{
|
||||
public:
|
||||
LineNode(const DiscretePoint& location)
|
||||
LineNode(const Point& location)
|
||||
: GeometryNode(location)
|
||||
{
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "MeshPrimitives.h"
|
||||
|
||||
GridNode::GridNode(const DiscretePoint& location)
|
||||
GridNode::GridNode(const Point& location)
|
||||
: MaterialNode(location)
|
||||
{
|
||||
|
||||
|
@ -26,7 +26,7 @@ void GridNode::setNumY(unsigned numY)
|
|||
}
|
||||
}
|
||||
|
||||
void GridNode::setWidth(unsigned width)
|
||||
void GridNode::setWidth(double width)
|
||||
{
|
||||
if (mWidth != width)
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ void GridNode::setWidth(unsigned width)
|
|||
}
|
||||
}
|
||||
|
||||
void GridNode::setHeight(unsigned height)
|
||||
void GridNode::setHeight(double height)
|
||||
{
|
||||
if (mHeight != height)
|
||||
{
|
||||
|
@ -65,12 +65,12 @@ SceneItem* GridNode::getSceneItem(std::size_t idx) const
|
|||
}
|
||||
}
|
||||
|
||||
unsigned GridNode::getNumSceneItems() const
|
||||
std::size_t GridNode::getNumSceneItems() const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
void GridNode::update(FontsManager* fontsManager)
|
||||
void GridNode::update(SceneInfo* sceneInfo)
|
||||
{
|
||||
if (!mBackgroundModel || mDataDirty)
|
||||
{
|
|
@ -7,7 +7,7 @@ class GridNode : public MaterialNode
|
|||
{
|
||||
|
||||
public:
|
||||
GridNode(const DiscretePoint& location);
|
||||
GridNode(const Point& location);
|
||||
|
||||
void setNumX(unsigned numX);
|
||||
|
||||
|
@ -16,18 +16,18 @@ public:
|
|||
void setData(const std::vector<Color>& colors);
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
std::size_t getNumSceneItems() const override;
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
void update(SceneInfo* sceneInfo) override;
|
||||
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
void setWidth(double width);
|
||||
void setHeight(double height);
|
||||
|
||||
private:
|
||||
unsigned mNumberX{5};
|
||||
unsigned mNumberY{5};
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
double mWidth{1};
|
||||
double mHeight{1};
|
||||
bool mDataDirty = true;
|
||||
std::vector<Color> mData;
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <iostream>
|
||||
|
||||
MaterialNode::MaterialNode(const DiscretePoint& location)
|
||||
MaterialNode::MaterialNode(const Point& location)
|
||||
: AbstractVisualNode(location),
|
||||
mFillColor(Color(255, 255, 255)),
|
||||
mStrokeColor(Color(0, 0, 0))
|
|
@ -7,7 +7,7 @@
|
|||
class MaterialNode : public AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
MaterialNode(const DiscretePoint& location);
|
||||
MaterialNode(const Point& location);
|
||||
|
||||
const Color& getFillColor() const;
|
||||
const Color& getStrokeColor() const;
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
#include <iostream>
|
||||
|
||||
MeshNode::MeshNode(const DiscretePoint& location)
|
||||
MeshNode::MeshNode(const Point& location)
|
||||
: MaterialNode(location)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MeshNode::setWidth(unsigned width)
|
||||
void MeshNode::setWidth(double width)
|
||||
{
|
||||
if (mWidth != width)
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ void MeshNode::setWidth(unsigned width)
|
|||
}
|
||||
}
|
||||
|
||||
void MeshNode::setHeight(unsigned height)
|
||||
void MeshNode::setHeight(double height)
|
||||
{
|
||||
if (mHeight != height)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ SceneItem* MeshNode::getSceneItem(std::size_t idx) const
|
|||
return mModel.get();
|
||||
}
|
||||
|
||||
unsigned MeshNode::getNumSceneItems() const
|
||||
std::size_t MeshNode::getNumSceneItems() const
|
||||
{
|
||||
if (mWorkingMesh)
|
||||
{
|
||||
|
@ -49,13 +49,13 @@ unsigned MeshNode::getNumSceneItems() const
|
|||
}
|
||||
}
|
||||
|
||||
void MeshNode::update(FontsManager* fontsManager)
|
||||
void MeshNode::update(SceneInfo* sceneInfo)
|
||||
{
|
||||
if (!mModel || mMeshIsDirty)
|
||||
{
|
||||
if (!mModel)
|
||||
{
|
||||
mModel = std::make_unique<SceneModel>(nullptr);
|
||||
mModel = std::make_unique<SceneModel>();
|
||||
mModel->setName(mName + "_MeshModel");
|
||||
mModel->setShowOutline(true);
|
||||
}
|
|
@ -7,22 +7,22 @@ class AbstractMesh;
|
|||
class MeshNode : public MaterialNode
|
||||
{
|
||||
public:
|
||||
MeshNode(const DiscretePoint& location);
|
||||
MeshNode(const Point& location);
|
||||
void setMesh(AbstractMesh* mesh);
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
std::size_t getNumSceneItems() const override;
|
||||
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
void setWidth(double width);
|
||||
void setHeight(double height);
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
void update(SceneInfo* sceneInfo) override;
|
||||
|
||||
private:
|
||||
bool mMeshIsDirty{true};
|
||||
AbstractMesh* mWorkingMesh{nullptr};
|
||||
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
double mWidth{1};
|
||||
double mHeight{1};
|
||||
std::unique_ptr<SceneModel> mModel;
|
||||
};
|
|
@ -6,6 +6,7 @@
|
|||
#include "MeshPrimitives.h"
|
||||
#include "FontItem.h"
|
||||
#include "FontGlyph.h"
|
||||
#include "SceneInfo.h"
|
||||
|
||||
#include "SceneText.h"
|
||||
|
||||
|
@ -15,7 +16,7 @@
|
|||
|
||||
#include <iostream>
|
||||
|
||||
TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
|
||||
TextNode::TextNode(const std::string& content, const Point& loc)
|
||||
: MaterialNode(loc)
|
||||
{
|
||||
mTextData.mContent= content;
|
||||
|
@ -26,7 +27,7 @@ TextNode::~TextNode()
|
|||
|
||||
}
|
||||
|
||||
std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const DiscretePoint& loc)
|
||||
std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const Point& loc)
|
||||
{
|
||||
return std::make_unique<TextNode>(content, loc);
|
||||
}
|
||||
|
@ -41,17 +42,17 @@ std::string TextNode::getContent() const
|
|||
return mTextData.mContent;
|
||||
}
|
||||
|
||||
unsigned TextNode::getWidth() const
|
||||
double TextNode::getWidth() const
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
unsigned TextNode::getHeight() const
|
||||
double TextNode::getHeight() const
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
void TextNode::setWidth(unsigned width)
|
||||
void TextNode::setWidth(double width)
|
||||
{
|
||||
if (mWidth != width)
|
||||
{
|
||||
|
@ -60,7 +61,7 @@ void TextNode::setWidth(unsigned width)
|
|||
}
|
||||
}
|
||||
|
||||
void TextNode::setHeight(unsigned height)
|
||||
void TextNode::setHeight(double height)
|
||||
{
|
||||
if (mHeight != height)
|
||||
{
|
||||
|
@ -90,7 +91,7 @@ SceneItem* TextNode::getSceneItem(std::size_t idx) const
|
|||
}
|
||||
}
|
||||
|
||||
unsigned TextNode::getNumSceneItems() const
|
||||
std::size_t TextNode::getNumSceneItems() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
@ -136,7 +137,7 @@ void TextNode::updateLines(FontsManager* fontsManager)
|
|||
}
|
||||
}
|
||||
|
||||
void TextNode::update(FontsManager* fontsManager)
|
||||
void TextNode::update(SceneInfo* sceneInfo)
|
||||
{
|
||||
if (!mTextItem)
|
||||
{
|
||||
|
@ -146,7 +147,7 @@ void TextNode::update(FontsManager* fontsManager)
|
|||
|
||||
if (mTransformIsDirty || mContentIsDirty)
|
||||
{
|
||||
updateLines(fontsManager);
|
||||
updateLines(sceneInfo->mFontsManager);
|
||||
}
|
||||
|
||||
if (mContentIsDirty || mLinesAreDirty)
|
|
@ -8,30 +8,32 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class FontsManager;
|
||||
|
||||
class TextNode : public MaterialNode
|
||||
{
|
||||
public:
|
||||
TextNode(const std::string& content, const DiscretePoint& loc);
|
||||
TextNode(const std::string& content, const Point& loc);
|
||||
|
||||
~TextNode();
|
||||
|
||||
static std::unique_ptr<TextNode> Create(const std::string& content, const DiscretePoint& loc);
|
||||
static std::unique_ptr<TextNode> Create(const std::string& content, const Point& loc);
|
||||
|
||||
std::string getContent() const;
|
||||
std::string getFontLabel() const;
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
std::size_t getNumSceneItems() const override;
|
||||
|
||||
unsigned getWidth() const;
|
||||
unsigned getHeight() const;
|
||||
double getWidth() const;
|
||||
double getHeight() const;
|
||||
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
void setWidth(double width);
|
||||
void setHeight(double height);
|
||||
|
||||
void setContent(const std::string& content);
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
void update(SceneInfo* sceneInfo) override;
|
||||
private:
|
||||
|
||||
void updateLines(FontsManager* fontsManager);
|
||||
|
@ -40,8 +42,8 @@ private:
|
|||
bool mContentIsDirty{true};
|
||||
bool mLinesAreDirty{true};
|
||||
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
double mWidth{1};
|
||||
double mHeight{1};
|
||||
|
||||
std::unique_ptr<SceneItem> mTextItem;
|
||||
};
|
|
@ -7,7 +7,8 @@
|
|||
#include <iostream>
|
||||
|
||||
Scene::Scene()
|
||||
: mRootNode(std::make_unique<RootNode>())
|
||||
: mRootNode(std::make_unique<RootNode>()),
|
||||
mSceneInfo(std::make_unique<SceneInfo>())
|
||||
{
|
||||
mRootNode->setName("Scene_RootNode");
|
||||
}
|
||||
|
@ -19,8 +20,10 @@ Scene::~Scene()
|
|||
|
||||
void Scene::update(FontsManager* fontsManager)
|
||||
{
|
||||
mSceneInfo->mFontsManager = fontsManager;
|
||||
|
||||
mSceneItems.clear();
|
||||
updateNode(mRootNode.get(), fontsManager);
|
||||
updateNode(mRootNode.get());
|
||||
}
|
||||
|
||||
void Scene::addNode(AbstractVisualNode* node)
|
||||
|
@ -33,17 +36,17 @@ bool Scene::isEmpty() const
|
|||
return mRootNode->getNumChildren() == 0;
|
||||
}
|
||||
|
||||
void Scene::updateNode(AbstractVisualNode* node, FontsManager* fontsManager)
|
||||
void Scene::updateNode(AbstractVisualNode* node)
|
||||
{
|
||||
for (auto child : node->getChildren())
|
||||
{
|
||||
if (child->getIsVisible())
|
||||
{
|
||||
updateNode(child, fontsManager);
|
||||
updateNode(child);
|
||||
}
|
||||
}
|
||||
|
||||
node->update(fontsManager);
|
||||
node->update(mSceneInfo.get());
|
||||
|
||||
for (std::size_t idx=0; idx< node->getNumSceneItems(); idx++)
|
||||
{
|
||||
|
@ -58,3 +61,13 @@ const std::vector<SceneItem*>& Scene::getItems() const
|
|||
{
|
||||
return mSceneItems;
|
||||
}
|
||||
|
||||
bool Scene::shouldShowMeshOutline() const
|
||||
{
|
||||
return mSceneInfo->mShowMeshOutline;
|
||||
}
|
||||
|
||||
void Scene::setShowMeshOutline(bool shouldShow)
|
||||
{
|
||||
mSceneInfo->mShowMeshOutline = shouldShow;
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "TextData.h"
|
||||
#include "SceneInfo.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
@ -8,7 +9,6 @@
|
|||
class RootNode;
|
||||
class AbstractVisualNode;
|
||||
class SceneItem;
|
||||
class FontsManager;
|
||||
|
||||
class Scene
|
||||
{
|
||||
|
@ -23,21 +23,15 @@ public:
|
|||
|
||||
bool isEmpty() const;
|
||||
|
||||
bool shouldShowMeshOutline() const
|
||||
{
|
||||
return mShowMeshOutline;
|
||||
}
|
||||
bool shouldShowMeshOutline() const;
|
||||
|
||||
void setShowMeshOutline(bool shouldShow)
|
||||
{
|
||||
mShowMeshOutline = shouldShow;
|
||||
}
|
||||
void setShowMeshOutline(bool shouldShow);
|
||||
|
||||
void update(FontsManager* fontsManager = nullptr);
|
||||
private:
|
||||
void updateNode(AbstractVisualNode* node, FontsManager* fontsManager);
|
||||
void updateNode(AbstractVisualNode* node);
|
||||
|
||||
std::unique_ptr<RootNode> mRootNode;
|
||||
std::vector<SceneItem*> mSceneItems;
|
||||
|
||||
bool mShowMeshOutline{false};
|
||||
std::unique_ptr<SceneInfo> mSceneInfo;
|
||||
};
|
10
src/visual_elements/scene/SceneInfo.h
Normal file
10
src/visual_elements/scene/SceneInfo.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "FontsManager.h"
|
||||
|
||||
struct SceneInfo
|
||||
{
|
||||
bool mSupportsGeometryPrimitives{ false };
|
||||
bool mShowMeshOutline{ false };
|
||||
FontsManager* mFontsManager{ nullptr };
|
||||
};
|
70
src/visual_elements/scene/SceneModel.cpp
Normal file
70
src/visual_elements/scene/SceneModel.cpp
Normal file
|
@ -0,0 +1,70 @@
|
|||
#include "SceneModel.h"
|
||||
|
||||
#include "AbstractGeometricItem.h"
|
||||
#include "AbstractMesh.h"
|
||||
|
||||
SceneModel::SceneModel(std::unique_ptr<AbstractMesh> mesh)
|
||||
: SceneItem(),
|
||||
mMesh(std::move(mesh))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SceneModel::SceneModel(std::unique_ptr<AbstractGeometricItem> geometry)
|
||||
: SceneItem(),
|
||||
mGeometry(std::move(geometry))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AbstractMesh* SceneModel::getMesh() const
|
||||
{
|
||||
if (mMesh)
|
||||
{
|
||||
return mMesh.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
return mRawMesh;
|
||||
}
|
||||
}
|
||||
|
||||
AbstractGeometricItem* SceneModel::getGeometry() const
|
||||
{
|
||||
return mGeometry.get();
|
||||
}
|
||||
|
||||
SceneItem::Type SceneModel::getType() const
|
||||
{
|
||||
return SceneItem::Type::MODEL;
|
||||
}
|
||||
|
||||
void SceneModel::setShowOutline(bool showOutline)
|
||||
{
|
||||
mShowOutline = showOutline;
|
||||
}
|
||||
|
||||
bool SceneModel::getShowOutline() const
|
||||
{
|
||||
return mShowOutline;
|
||||
}
|
||||
|
||||
void SceneModel::updateMesh(std::unique_ptr<AbstractMesh> mesh)
|
||||
{
|
||||
mMesh = std::move(mesh);
|
||||
mGeometryIsDirty = true;
|
||||
}
|
||||
|
||||
void SceneModel::updateGeometry(std::unique_ptr<AbstractGeometricItem> geometry)
|
||||
{
|
||||
mGeometry = std::move(geometry);
|
||||
mGeometryIsDirty = true;
|
||||
}
|
||||
|
||||
void SceneModel::updateMesh(AbstractMesh* mesh)
|
||||
{
|
||||
mRawMesh = mesh;
|
||||
mGeometryIsDirty = true;
|
||||
}
|
||||
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "SceneItem.h"
|
||||
#include "AbstractGeometricItem.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include <vector>
|
||||
|
@ -9,37 +10,33 @@
|
|||
#include <memory>
|
||||
|
||||
class AbstractMesh;
|
||||
//class Texture;
|
||||
|
||||
class SceneModel : public SceneItem
|
||||
{
|
||||
public:
|
||||
SceneModel(std::unique_ptr<AbstractMesh> mesh);
|
||||
SceneModel() = default;
|
||||
explicit SceneModel(std::unique_ptr<AbstractMesh> mesh);
|
||||
explicit SceneModel(std::unique_ptr<AbstractGeometricItem> geometry);
|
||||
|
||||
AbstractGeometricItem* getGeometry() const;
|
||||
AbstractMesh* getMesh() const;
|
||||
bool getShowOutline() const;
|
||||
Type getType() const override;
|
||||
|
||||
void setShowOutline(bool showOutline);
|
||||
|
||||
void updateGeometry(std::unique_ptr<AbstractGeometricItem> geometry);
|
||||
void updateMesh(std::unique_ptr<AbstractMesh> mesh);
|
||||
void updateMesh(AbstractMesh* mesh);
|
||||
|
||||
void setShowOutline(bool showOutline)
|
||||
{
|
||||
mShowOutline = showOutline;
|
||||
}
|
||||
|
||||
bool getShowOutline() const
|
||||
{
|
||||
return mShowOutline;
|
||||
}
|
||||
|
||||
Type getType() const override;
|
||||
|
||||
private:
|
||||
|
||||
AbstractMesh* mRawMesh{nullptr};
|
||||
std::unique_ptr<AbstractMesh> mMesh;
|
||||
std::unique_ptr<Texture> mColorMap;
|
||||
|
||||
bool mMeshIsDirty{true};
|
||||
std::unique_ptr<AbstractGeometricItem> mGeometry;
|
||||
|
||||
bool mGeometryIsDirty{true};
|
||||
bool mColorMapIsDirty{true};
|
||||
bool mShowOutline{false};
|
||||
};
|
|
@ -8,15 +8,15 @@ set(PLATFORM_UNIT_TEST_FILES
|
|||
)
|
||||
endif()
|
||||
|
||||
set(GRAPHICS_UNIT_TEST_FILES
|
||||
graphics/TestRasterizer.cpp
|
||||
${PLATFORM_UNIT_TEST_FILES}
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
|
||||
list(APPEND PLATFORM_UNIT_TEST_FILES
|
||||
graphics/TestD2DOffScreenRendering.cpp
|
||||
)
|
||||
set(GRAPHICS_UI_TEST_FILES
|
||||
graphics/TestDirectXRendering.cpp
|
||||
graphics/TestD2DRendering.cpp
|
||||
PARENT_SCOPE
|
||||
)
|
||||
endif()
|
||||
|
@ -30,3 +30,9 @@ set(GRAPHICS_UI_TEST_DEPENDENCIES
|
|||
graphics client
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
||||
set(GRAPHICS_UNIT_TEST_FILES
|
||||
graphics/TestRasterizer.cpp
|
||||
${PLATFORM_UNIT_TEST_FILES}
|
||||
PARENT_SCOPE
|
||||
)
|
39
test/graphics/TestD2dOffScreenRendering.cpp
Normal file
39
test/graphics/TestD2dOffScreenRendering.cpp
Normal file
|
@ -0,0 +1,39 @@
|
|||
#include "TestCase.h"
|
||||
#include "TestCaseRunner.h"
|
||||
|
||||
#include "TestUiApplication.h"
|
||||
|
||||
#include "TestFramework.h"
|
||||
#include "TestUtils.h"
|
||||
|
||||
#include "DrawingSurface.h"
|
||||
#include "DrawingContext.h"
|
||||
#include "AbstractPainter.h"
|
||||
#include "Image.h"
|
||||
#include "PngWriter.h"
|
||||
|
||||
#include "RectangleNode.h"
|
||||
#include "Scene.h"
|
||||
|
||||
TEST_CASE(TestD2dOffScreenRendering, "graphics")
|
||||
{
|
||||
auto surface = std::make_unique<DrawingSurface>();
|
||||
surface->setSize(100, 100);
|
||||
|
||||
auto drawing_context = std::make_unique<DrawingContext>(surface.get());
|
||||
|
||||
auto rect = std::make_unique<RectangleNode>(DiscretePoint(10, 10), 10.0, 20.0);
|
||||
|
||||
auto scene = surface->getScene();
|
||||
|
||||
scene->addNode(rect.get());
|
||||
scene->update();
|
||||
|
||||
drawing_context->paint();
|
||||
|
||||
auto image = surface->getImage();
|
||||
|
||||
PngWriter writer;
|
||||
writer.setPath(TestUtils::getTestOutputDir(__FILE__) / "out.png");
|
||||
//writer.write(image);
|
||||
};
|
22
test/graphics/TestD2dRendering.cpp
Normal file
22
test/graphics/TestD2dRendering.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include "TestCase.h"
|
||||
#include "TestCaseRunner.h"
|
||||
|
||||
#include "TestUiApplication.h"
|
||||
|
||||
#include "TestFramework.h"
|
||||
|
||||
#include "DesktopManager.h"
|
||||
#include "MeshPrimitives.h"
|
||||
#include "MeshNode.h"
|
||||
#include "TextNode.h"
|
||||
#include "Scene.h"
|
||||
#include "Widget.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
TEST_CASE(TestD2dRendering, "graphics")
|
||||
{
|
||||
|
||||
};
|
Loading…
Reference in a new issue