Clean project structure.
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496 changed files with 206 additions and 137 deletions
58
src/rendering/visual_elements/nodes/AbstractVisualNode.h
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58
src/rendering/visual_elements/nodes/AbstractVisualNode.h
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#pragma once
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#include "SceneModel.h"
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#include "AbstractMesh.h"
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#include "Image.h"
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#include "Point.h"
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#include <memory>
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#include <iostream>
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struct SceneInfo;
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class AbstractVisualNode
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{
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public:
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AbstractVisualNode(const Point& location, const std::string& name = {});
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virtual ~AbstractVisualNode() = default;
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void addChild(AbstractVisualNode* child);
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virtual SceneItem* getSceneItem(std::size_t idx) const;
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virtual std::size_t getNumSceneItems() const;
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std::size_t getNumChildren() const;
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const std::vector<AbstractVisualNode*>& getChildren() const;
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const std::string& getName() const;
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Image* getImage() const;
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bool getIsVisible() const;
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void syncChildren(const std::vector<AbstractVisualNode*>& children);
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void setIsVisible(bool isVisible);
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void setName(const std::string& name);
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void setLocation(const Point& loc);
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virtual void update(SceneInfo* sceneInfo);
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protected:
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Point mLocation;
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std::vector<std::unique_ptr<SceneItem> > mSceneItems;
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std::unique_ptr<Image> mImage;
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std::vector<AbstractVisualNode*> mChildren;
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bool mIsVisible{true};
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bool mTransformIsDirty{true};
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std::string mName;
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};
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