Clean project structure.

This commit is contained in:
jmsgrogan 2023-01-17 10:13:25 +00:00
parent 78a4fa99ff
commit 947bf937fd
496 changed files with 206 additions and 137 deletions

View file

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#pragma once
#include "MaterialNode.h"
#include "FontItem.h"
#include "TextData.h"
#include <memory>
#include <string>
class FontsManager;
class TextNode : public MaterialNode
{
public:
TextNode(const std::string& content, const Point& loc);
~TextNode();
static std::unique_ptr<TextNode> Create(const std::string& content, const Point& loc);
std::string getContent() const;
std::string getFontLabel() const;
SceneItem* getSceneItem(std::size_t idx) const override;
std::size_t getNumSceneItems() const override;
double getWidth() const;
double getHeight() const;
void setWidth(double width);
void setHeight(double height);
void setContent(const std::string& content);
void setFont(const FontItem& font);
void update(SceneInfo* sceneInfo) override;
private:
void updateLines(FontsManager* fontsManager);
TextData mTextData;
bool mContentIsDirty{true};
bool mLinesAreDirty{true};
double mWidth{1};
double mHeight{1};
std::unique_ptr<SceneItem> mTextItem;
};
using TextNodetr = std::unique_ptr<TextNode>;