Add outline rendering.
This commit is contained in:
parent
f04d86e0ad
commit
a20c0183df
20 changed files with 291 additions and 64 deletions
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@ -19,7 +19,6 @@ void ImageViewWidget::doPaint(const PaintEvent* event)
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if (!mGridNode)
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{
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std::cout << "Setting up grid node" << std::endl;
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mGridNode = std::make_unique<GridNode>(mLocation);
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mGridNode->setName(mName + "_GridNode");
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mGridNode->setNumX(mNumX);
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@ -27,6 +26,21 @@ void ImageViewWidget::doPaint(const PaintEvent* event)
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mGridNode->setWidth(mSize.mWidth);
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mGridNode->setHeight(mSize.mHeight);
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mGridNode->setStrokeColor(mBorderColor);
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mRootNode->addChild(mGridNode.get());
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}
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if (mTransformDirty)
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{
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mGridNode->setLocation(mLocation);
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mGridNode->setWidth(mSize.mWidth);
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mGridNode->setHeight(mSize.mHeight);
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}
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if (mMaterialDirty)
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{
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mGridNode->setFillColor(mBorderColor);
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}
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}
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@ -17,7 +17,8 @@ list(APPEND geometry_LIB_INCLUDES
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Rectangle.h
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Rectangle.cpp
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Triangle.h
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Triangle.cpp)
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Triangle.cpp
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Transform.cpp)
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# add the library
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@ -33,10 +33,18 @@ public:
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double getDeltaY(const Point& point) const;
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void scale(double x, double y)
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void scale(double x, double y, double z = 1.0)
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{
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mX = x*mX;
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mY = y*mY;
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mZ = z*mZ;
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}
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void translate(double x, double y, double z = 0.0)
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{
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mX += x;
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mY += y;
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mZ += z;
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}
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bool operator==(const Point& rhs) const
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@ -3,7 +3,9 @@
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#include "DrawingContext.h"
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#include "DrawingSurface.h"
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#include "SceneModel.h"
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#include "TriMesh.h"
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#include "LineMesh.h"
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#include "OpenGlShaderProgram.h"
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@ -43,7 +45,7 @@ void OpenGlMeshPainter::initializeBuffers()
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glGenVertexArrays(1, &mVertexArray);
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}
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void OpenGlMeshPainter::paint(const std::vector<float>& verts, const std::vector<unsigned>& elements, const std::vector<float>& color)
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void OpenGlMeshPainter::paint(const std::vector<float>& verts, const std::vector<unsigned>& elements, const std::vector<float>& color, bool lines)
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{
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glBindVertexArray(mVertexArray);
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@ -66,7 +68,15 @@ void OpenGlMeshPainter::paint(const std::vector<float>& verts, const std::vector
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glUniform4f(vertexColorLocation, float(color[0]), float(color[1]), float(color[2]), float(color[3]));
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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if (lines)
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{
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glDrawElements(GL_LINES, elements.size(), GL_UNSIGNED_INT, 0);
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}
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else
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{
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glDrawElements( GL_TRIANGLES, elements.size(), GL_UNSIGNED_INT, 0);
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}
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glBindVertexArray(0);
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}
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@ -86,19 +96,14 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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const auto width = float(surface->getWidth());
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const auto height = float(surface->getHeight());
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auto mesh = dynamic_cast<TriMesh*>(model->getMesh());
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std::cout << "Paint mesh for model " << model->getName() << std::endl;
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auto transform = model->getTransform();
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auto vertices = mesh->getVerticesFlat<float>();
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auto vertices = model->getMesh()->getVerticesFlat<float>();
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for (std::size_t idx = 0; idx<vertices.size(); idx++)
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{
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if (idx % 3 == 0)
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{
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auto x = vertices[idx]*transform.getScaleX() + transform.getLocation().getX();
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vertices[idx] = 2*x/width - 1.0;
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std::cout << "Vert x is " << vertices[idx] << std::endl;
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}
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else if(idx%3 == 1)
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{
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@ -107,11 +112,19 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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}
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}
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const auto indices = mesh->getFaceNodeIds();
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std::vector<unsigned> indices;
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const bool line_mesh = model->getMesh()->getType() == AbstractMesh::MeshType::LINE;
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if (line_mesh)
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{
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indices = dynamic_cast<LineMesh*>(model->getMesh())->getEdgeNodeIds();
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}
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else
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{
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indices = dynamic_cast<TriMesh*>(model->getMesh())->getFaceNodeIds();
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}
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auto model_color = model->getColor().getAsVectorDouble();
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std::cout << "Color is " << model_color[0] << "|" << model_color[0] << std::endl;
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std::vector<float> color = {float(model_color[0]), float(model_color[1]), float(model_color[2]), float(model_color[3])};
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paint(vertices, indices, color);
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paint(vertices, indices, color, line_mesh);
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}
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@ -18,7 +18,7 @@ private:
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void initializeShader();
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void initializeBuffers();
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void paint(const std::vector<float>& verts, const std::vector<unsigned>& elements, const std::vector<float>& color);
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void paint(const std::vector<float>& verts, const std::vector<unsigned>& elements, const std::vector<float>& color, bool lines = false);
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unsigned mVertexBuffer{0};
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unsigned mElementBuffer{0};
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@ -38,3 +38,26 @@ void AbstractMesh::scale(double scaleX, double scaleY)
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node->scale(scaleX, scaleY);
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}
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}
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void AbstractMesh::transform(const Transform& transform)
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{
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auto scaleX = transform.getScaleX();
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auto scaleY = transform.getScaleY();
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scale(scaleX, scaleY);
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translate(transform.getLocation());
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}
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void AbstractMesh::translate(double offsetX, double offsetY, double offsetZ)
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{
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for (auto& node : mNodes)
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{
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node->translate(offsetX, offsetY, offsetZ);
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}
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}
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void AbstractMesh::translate(const Point& offset)
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{
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translate(offset.getX(), offset.getY(), offset.getZ());
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}
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@ -2,6 +2,7 @@
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#include "Point.h"
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#include "Node.h"
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#include "Transform.h"
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#include <memory>
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#include <vector>
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@ -49,6 +50,12 @@ public:
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void scale(double scaleX, double scaleY);
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void translate(const Point& offset);
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void translate(double offsetX, double offsetY, double offsetZ = 0.0);
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void transform(const Transform& transform);
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protected:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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VecNodes mNodes;
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@ -7,6 +7,7 @@ list(APPEND mesh_LIB_INCLUDES
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Node.cpp
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QuadMesh.cpp
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TriMesh.cpp
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LineMesh.cpp
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MeshPrimitives.cpp
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MeshBuilder.cpp)
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25
src/mesh/LineMesh.cpp
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25
src/mesh/LineMesh.cpp
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@ -0,0 +1,25 @@
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#include "LineMesh.h"
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#include "Edge.h"
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LineMesh::~LineMesh()
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{
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}
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void LineMesh::populate(VecNodes& nodes, VecEdges& edges)
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{
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mNodes = std::move(nodes);
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mEdges = std::move(edges);
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}
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std::vector<unsigned> LineMesh::getEdgeNodeIds() const
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{
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std::vector<unsigned> ids(2*mEdges.size());
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for(std::size_t idx=0; idx<mEdges.size(); idx++)
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{
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ids[2*idx] = mEdges[idx]->getNode0Id();
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ids[2*idx + 1] = mEdges[idx]->getNode1Id();
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}
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return ids;
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}
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30
src/mesh/LineMesh.h
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30
src/mesh/LineMesh.h
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#pragma once
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#include "AbstractMesh.h"
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#include <string>
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#include <unordered_map>
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class Edge;
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using EdgePtr = std::unique_ptr<Edge>;
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using VecEdges = std::vector<EdgePtr>;
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class LineMesh : public AbstractMesh
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{
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public:
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LineMesh() = default;
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~LineMesh();
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void populate(VecNodes& nodes, VecEdges& edges);
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std::vector<unsigned> getEdgeNodeIds() const;
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MeshType getType() const override
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{
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return MeshType::LINE;
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}
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private:
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VecEdges mEdges;
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};
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@ -33,3 +33,23 @@ std::unique_ptr<TriMesh> MeshBuilder::buildTriMesh(const VecPoints& locations, c
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mesh->populate(nodes, edges, faces);
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return mesh;
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}
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std::unique_ptr<LineMesh> MeshBuilder::buildLineMesh(const VecPoints& locations, const EdgeIds& edgeIds)
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{
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auto mesh = std::make_unique<LineMesh>();
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VecNodes nodes(locations.size());
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for (std::size_t idx=0; idx<locations.size(); idx++)
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{
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nodes[idx] = Node::Create(locations[idx], idx);
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}
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VecEdges edges(edgeIds.size());
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for (std::size_t idx=0; idx<edgeIds.size(); idx++)
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{
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edges[idx] = Edge::Create(nodes[edgeIds[idx].first].get(), nodes[edgeIds[idx].second].get(), idx);
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}
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mesh->populate(nodes, edges);
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return mesh;
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}
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@ -1,8 +1,11 @@
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#pragma once
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#include "TriMesh.h"
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#include "LineMesh.h"
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#include "Point.h"
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#include <memory>
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using EdgeIds = std::vector<std::pair<unsigned, unsigned> >;
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using FaceIds = std::vector<std::vector<unsigned> >;
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using VecPoints = std::vector<Point>;
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@ -11,4 +14,6 @@ class MeshBuilder
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{
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public:
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static std::unique_ptr<TriMesh> buildTriMesh(const VecPoints& locations, const EdgeIds& edgeIds, const FaceIds& faceIds);
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static std::unique_ptr<LineMesh> buildLineMesh(const VecPoints& locations, const EdgeIds& edgeIds);
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};
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@ -1,18 +1,16 @@
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#include "MeshPrimitives.h"
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#include "MeshBuilder.h"
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#include <iostream>
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std::unique_ptr<TriMesh> MeshPrimitives::build(const Rectangle& rectangle)
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std::unique_ptr<TriMesh> MeshPrimitives::buildRectangleAsTriMesh()
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{
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const auto bottom_left = rectangle.getLocation();
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const auto width = rectangle.getWidth();
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const auto height = rectangle.getHeight();
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VecPoints locations = {
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bottom_left,
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Point(bottom_left, width, 0),
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Point(bottom_left, width, height),
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Point(bottom_left, 0, height)
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{0, 0},
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{1, 0},
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{1, 1},
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{0, 1}
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};
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EdgeIds edge_ids = {
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGrid(unsigned numX, unsigned numY)
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std::unique_ptr<LineMesh> MeshPrimitives::buildRectangleAsLineMesh()
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{
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VecPoints locations = {
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{0, 0},
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{1, 0},
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{1, 1},
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{0, 1}
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};
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EdgeIds edge_ids = {
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{0, 1},
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{1, 2},
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{2, 3},
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{3, 0}
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};
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return MeshBuilder::buildLineMesh(locations, edge_ids);
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}
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std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGridAsTriMesh(unsigned numX, unsigned numY)
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{
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double delta_x = 1.0/double(numX);
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double delta_y = 1.0/double(numY);
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VecPoints locations (4 * numX * numY);
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double offset_x = delta_x;
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double offset_y = delta_y;
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double offset_x = delta_x/2.0;
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double offset_y = delta_y/2.0;
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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locations[id_offset + 1] = Point(locX1, locY0);
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locations[id_offset + 2] = Point(locX1, locY1);
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locations[id_offset + 3] = Point(locX0, locY1);
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offset_x += delta_x;
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}
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offset_x = delta_x;
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offset_x = delta_x/2.0;
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offset_y += delta_y;
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}
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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std::unique_ptr<LineMesh> MeshPrimitives::buildExplodedGridAsLineMesh(unsigned numX, unsigned numY)
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{
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double delta_x = 1.0/double(numX);
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double delta_y = 1.0/double(numY);
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VecPoints locations (4 * numX * numY);
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double offset_x = delta_x/2.0;
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double offset_y = delta_y/2.0;
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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auto locX0 = offset_x - delta_x/2.0;
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auto locX1 = offset_x + delta_x/2.0;
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auto locY0 = offset_y - delta_y/2.0;
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auto locY1 = offset_y + delta_y/2.0;
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auto id_offset = 4* (jdx + numX*idx);
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locations[id_offset] = Point(locX0, locY0);
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locations[id_offset + 1] = Point(locX1, locY0);
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locations[id_offset + 2] = Point(locX1, locY1);
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locations[id_offset + 3] = Point(locX0, locY1);
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offset_x += delta_x;
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}
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offset_x = delta_x/2.0;
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offset_y += delta_y;
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}
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EdgeIds edge_ids(4 * numX * numY);
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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unsigned node_offset = 4 * (jdx + numX * idx);
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auto id_offset = 4* (jdx + numX*idx);
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edge_ids[id_offset] = {node_offset, node_offset + 1};
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edge_ids[id_offset + 1] = {node_offset + 1, node_offset + 2};
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edge_ids[id_offset + 2] = {node_offset + 2, node_offset + 3};
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edge_ids[id_offset + 3] = {node_offset + 3, node_offset};
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}
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}
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return MeshBuilder::buildLineMesh(locations, edge_ids);
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}
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@ -1,21 +1,17 @@
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#pragma once
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#include "Rectangle.h"
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#include "TriMesh.h"
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#include "Node.h"
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#include "Edge.h"
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#include "MeshBuilder.h"
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#include "AbstractGeometricItem.h"
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#include <tuple>
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#include "LineMesh.h"
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class MeshPrimitives
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{
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public:
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static std::unique_ptr<TriMesh> build(const Rectangle& rectangle);
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static std::unique_ptr<TriMesh> buildRectangleAsTriMesh();
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static std::unique_ptr<TriMesh> buildExplodedGrid(unsigned numX, unsigned numY);
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static std::unique_ptr<LineMesh> buildRectangleAsLineMesh();
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static std::unique_ptr<TriMesh> buildExplodedGridAsTriMesh(unsigned numX, unsigned numY);
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static std::unique_ptr<LineMesh> buildExplodedGridAsLineMesh(unsigned numX, unsigned numY);
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};
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@ -34,6 +34,11 @@ public:
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mPoint.scale(x, y);
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}
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void translate(double x, double y, double z = 0.0)
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{
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mPoint.translate(x, y, z);
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}
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private:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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unsigned mIndex{0};
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@ -7,7 +7,6 @@ list(APPEND visual_elements_LIB_INCLUDES
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SceneModel.cpp
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SceneItem.cpp
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SceneText.cpp
|
||||
Transform.cpp
|
||||
Texture.cpp
|
||||
GridNode.cpp
|
||||
AbstractVisualNode.cpp
|
||||
|
|
|
@ -67,56 +67,73 @@ SceneItem* GridNode::getSceneItem(std::size_t idx) const
|
|||
|
||||
unsigned GridNode::getNumSceneItems() const
|
||||
{
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
void GridNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
if (!mBackgroundModel || mDataDirty)
|
||||
{
|
||||
auto mesh = MeshPrimitives::buildExplodedGrid(mNumberX, mNumberY);
|
||||
|
||||
if (mHeight > mWidth)
|
||||
{
|
||||
mesh->scale(mWidth, mWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh->scale(mHeight, mHeight);
|
||||
}
|
||||
|
||||
auto mesh = MeshPrimitives::buildExplodedGridAsTriMesh(mNumberX, mNumberY);
|
||||
|
||||
if (!mBackgroundModel)
|
||||
{
|
||||
std::cout << "Setting up background model for grid node " << std::endl;
|
||||
mBackgroundModel = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mBackgroundModel->setName(mName + "_Model");
|
||||
mBackgroundModel->updateUniformColor({200, 200, 200, 1.0});
|
||||
mBackgroundModel->setName(mName + "_BackgroundModel");
|
||||
}
|
||||
else
|
||||
{
|
||||
mBackgroundModel.get()->updateMesh(std::move(mesh));
|
||||
mBackgroundModel->updateUniformColor({200, 200, 200, 1.0});
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (!mOutlineModel || mDataDirty)
|
||||
if (mOutlineModel || mDataDirty)
|
||||
{
|
||||
const auto rect = Rectangle(Point(), 1, 1);
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
auto mesh = MeshPrimitives::buildExplodedGridAsLineMesh(mNumberX, mNumberY);
|
||||
|
||||
if (!mOutlineModel)
|
||||
{
|
||||
mOutlineModel = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mOutlineModel->setName(mName + "_Model");
|
||||
mOutlineModel->setName(mName + "_OulineModel");
|
||||
}
|
||||
else
|
||||
{
|
||||
mOutlineModel.get()->updateMesh(std::move(mesh));
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (mDataDirty)
|
||||
{
|
||||
auto difference = mNumberX*mNumberY - mData.size();
|
||||
mData.resize(mNumberX*mNumberY, {});
|
||||
|
||||
auto node_data = std::vector<std::vector<double> >(4*mNumberX*mNumberY);
|
||||
for (unsigned idx=0; idx< node_data.size(); idx++)
|
||||
{
|
||||
if (idx < mData.size())
|
||||
{
|
||||
node_data[idx] = mData[idx].getAsVectorDouble();
|
||||
}
|
||||
|
||||
}
|
||||
//mBackgroundModel->getMesh()->addVectorAttribute("Color", mData);
|
||||
|
||||
}
|
||||
|
||||
if (mTransformIsDirty)
|
||||
{
|
||||
auto size = mHeight > mWidth ? mWidth : mHeight;
|
||||
|
||||
mBackgroundModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
|
||||
mOutlineModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
|
||||
mTransformIsDirty = false;
|
||||
}
|
||||
|
||||
if (mMaterialIsDirty)
|
||||
{
|
||||
mOutlineModel->updateUniformColor(mStrokeColor);
|
||||
mMaterialIsDirty = false;
|
||||
}
|
||||
|
||||
mDataDirty = false;
|
||||
}
|
||||
|
|
|
@ -73,8 +73,7 @@ void RectangleNode::update(FontsManager* fontsManager)
|
|||
{
|
||||
if (!mBackgroundItem || mGeometryIsDirty)
|
||||
{
|
||||
const auto rect = Rectangle(Point(), 1, 1);
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
auto mesh = MeshPrimitives::buildRectangleAsTriMesh();
|
||||
|
||||
if (!mBackgroundItem)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue