Add outline rendering.
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f04d86e0ad
commit
a20c0183df
20 changed files with 291 additions and 64 deletions
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@ -1,18 +1,16 @@
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#include "MeshPrimitives.h"
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#include "MeshBuilder.h"
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#include <iostream>
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std::unique_ptr<TriMesh> MeshPrimitives::build(const Rectangle& rectangle)
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std::unique_ptr<TriMesh> MeshPrimitives::buildRectangleAsTriMesh()
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{
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const auto bottom_left = rectangle.getLocation();
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const auto width = rectangle.getWidth();
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const auto height = rectangle.getHeight();
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VecPoints locations = {
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bottom_left,
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Point(bottom_left, width, 0),
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Point(bottom_left, width, height),
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Point(bottom_left, 0, height)
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{0, 0},
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{1, 0},
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{1, 1},
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{0, 1}
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};
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EdgeIds edge_ids = {
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@ -31,14 +29,33 @@ std::unique_ptr<TriMesh> MeshPrimitives::build(const Rectangle& rectangle)
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGrid(unsigned numX, unsigned numY)
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std::unique_ptr<LineMesh> MeshPrimitives::buildRectangleAsLineMesh()
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{
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VecPoints locations = {
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{0, 0},
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{1, 0},
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{1, 1},
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{0, 1}
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};
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EdgeIds edge_ids = {
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{0, 1},
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{1, 2},
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{2, 3},
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{3, 0}
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};
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return MeshBuilder::buildLineMesh(locations, edge_ids);
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}
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std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGridAsTriMesh(unsigned numX, unsigned numY)
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{
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double delta_x = 1.0/double(numX);
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double delta_y = 1.0/double(numY);
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VecPoints locations (4 * numX * numY);
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double offset_x = delta_x;
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double offset_y = delta_y;
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double offset_x = delta_x/2.0;
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double offset_y = delta_y/2.0;
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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@ -53,9 +70,10 @@ std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGrid(unsigned numX, unsign
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locations[id_offset + 1] = Point(locX1, locY0);
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locations[id_offset + 2] = Point(locX1, locY1);
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locations[id_offset + 3] = Point(locX0, locY1);
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offset_x += delta_x;
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}
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offset_x = delta_x;
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offset_x = delta_x/2.0;
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offset_y += delta_y;
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}
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@ -88,3 +106,49 @@ std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGrid(unsigned numX, unsign
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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std::unique_ptr<LineMesh> MeshPrimitives::buildExplodedGridAsLineMesh(unsigned numX, unsigned numY)
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{
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double delta_x = 1.0/double(numX);
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double delta_y = 1.0/double(numY);
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VecPoints locations (4 * numX * numY);
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double offset_x = delta_x/2.0;
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double offset_y = delta_y/2.0;
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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auto locX0 = offset_x - delta_x/2.0;
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auto locX1 = offset_x + delta_x/2.0;
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auto locY0 = offset_y - delta_y/2.0;
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auto locY1 = offset_y + delta_y/2.0;
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auto id_offset = 4* (jdx + numX*idx);
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locations[id_offset] = Point(locX0, locY0);
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locations[id_offset + 1] = Point(locX1, locY0);
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locations[id_offset + 2] = Point(locX1, locY1);
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locations[id_offset + 3] = Point(locX0, locY1);
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offset_x += delta_x;
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}
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offset_x = delta_x/2.0;
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offset_y += delta_y;
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}
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EdgeIds edge_ids(4 * numX * numY);
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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unsigned node_offset = 4 * (jdx + numX * idx);
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auto id_offset = 4* (jdx + numX*idx);
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edge_ids[id_offset] = {node_offset, node_offset + 1};
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edge_ids[id_offset + 1] = {node_offset + 1, node_offset + 2};
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edge_ids[id_offset + 2] = {node_offset + 2, node_offset + 3};
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edge_ids[id_offset + 3] = {node_offset + 3, node_offset};
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}
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}
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return MeshBuilder::buildLineMesh(locations, edge_ids);
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}
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