Clean up use of transforms in scene graph.

This commit is contained in:
jmsgrogan 2023-01-19 17:37:26 +00:00
parent 3915a40c96
commit f26ee2ebc4
37 changed files with 238 additions and 242 deletions

View file

@ -1,15 +1,27 @@
#include "AbstractVisualNode.h"
AbstractVisualNode::AbstractVisualNode(const Point& location, const std::string& name)
: mLocation(location),
AbstractVisualNode::AbstractVisualNode(const Transform& transform, const std::string& name)
: mTransform(transform),
mName(name)
{
}
AbstractVisualNode::~AbstractVisualNode()
{
}
SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
{
return mSceneItems[idx].get();
if (idx < mSceneItems.size())
{
return mSceneItems[idx].get();
}
else
{
return nullptr;
}
}
std::size_t AbstractVisualNode::getNumSceneItems() const
@ -22,11 +34,6 @@ void AbstractVisualNode::update(SceneInfo* sceneInfo)
}
Image* AbstractVisualNode::getImage() const
{
return mImage.get();
}
void AbstractVisualNode::syncChildren(const std::vector<AbstractVisualNode*>& children)
{
mChildren = children;
@ -47,11 +54,6 @@ void AbstractVisualNode::setIsVisible(bool isVisible)
mIsVisible = isVisible;
}
std::size_t AbstractVisualNode::getNumChildren() const
{
return mChildren.size();
}
void AbstractVisualNode::setName(const std::string& name)
{
mName = name;
@ -67,11 +69,16 @@ bool AbstractVisualNode::getIsVisible() const
return mIsVisible;
}
void AbstractVisualNode::setLocation(const Point& loc)
const Transform& AbstractVisualNode::getTransform() const
{
if (mLocation != loc)
return mTransform;
}
void AbstractVisualNode::setTransform(const Transform& transform)
{
if (mTransform != transform)
{
mTransformIsDirty = true;
mLocation = loc;
mTransform = transform;
}
}

View file

@ -1,23 +1,20 @@
#pragma once
#include "SceneModel.h"
#include "AbstractMesh.h"
#include "Image.h"
#include "Point.h"
#include "SceneItem.h"
#include "Transform.h"
#include <memory>
#include <iostream>
#include <string>
#include <vector>
struct SceneInfo;
class AbstractVisualNode
{
public:
AbstractVisualNode(const Point& location, const std::string& name = {});
AbstractVisualNode(const Transform& transform = {}, const std::string& name = {});
virtual ~AbstractVisualNode() = default;
virtual ~AbstractVisualNode();
void addChild(AbstractVisualNode* child);
@ -25,30 +22,27 @@ public:
virtual std::size_t getNumSceneItems() const;
std::size_t getNumChildren() const;
const std::vector<AbstractVisualNode*>& getChildren() const;
const std::string& getName() const;
Image* getImage() const;
bool getIsVisible() const;
const Transform& getTransform() const;
void syncChildren(const std::vector<AbstractVisualNode*>& children);
void setIsVisible(bool isVisible);
void setName(const std::string& name);
virtual void setLocation(const Point& loc);
virtual void setTransform(const Transform& transform);
virtual void update(SceneInfo* sceneInfo);
protected:
Point mLocation;
Transform mTransform;
std::vector<std::unique_ptr<SceneItem> > mSceneItems;
std::unique_ptr<Image> mImage;
std::vector<AbstractVisualNode*> mChildren;

View file

@ -3,8 +3,8 @@
#include "SceneInfo.h"
#include "SceneModel.h"
GeometryNode::GeometryNode(const Point& location)
: MaterialNode(location),
GeometryNode::GeometryNode(const Transform& transform)
: MaterialNode(transform),
mStrokeThickness(1.0),
mType(Type::Path)
{
@ -75,12 +75,6 @@ void GeometryNode::update(SceneInfo* sceneInfo)
mGeometryIsDirty = false;
}
if (mTransformIsDirty)
{
updateTransform();
mTransformIsDirty = false;
}
if (mMaterialIsDirty)
{
updateMaterial();

View file

@ -18,7 +18,7 @@ public:
};
public:
GeometryNode(const Point& location);
GeometryNode(const Transform& transform);
virtual ~GeometryNode();
virtual Type getType() = 0;
@ -34,7 +34,6 @@ public:
protected:
virtual void createOrUpdateGeometry(SceneInfo* sceneInfo) = 0;
virtual void updateMaterial();
virtual void updateTransform() = 0;
double mStrokeThickness{0};
Type mType;

View file

@ -1,9 +1,10 @@
#include "GridNode.h"
#include "MeshPrimitives.h"
#include "SceneModel.h"
GridNode::GridNode(const Point& location)
: MaterialNode(location)
GridNode::GridNode(const Transform& transform)
: MaterialNode(transform)
{
}
@ -30,7 +31,7 @@ void GridNode::setWidth(double width)
{
if (mWidth != width)
{
mTransformIsDirty = true;
mGeometryIsDirty = true;
mWidth = width;
}
}
@ -39,7 +40,7 @@ void GridNode::setHeight(double height)
{
if (mHeight != height)
{
mTransformIsDirty = true;
mGeometryIsDirty = true;
mHeight = height;
}
}
@ -124,8 +125,8 @@ void GridNode::update(SceneInfo* sceneInfo)
{
auto size = mHeight > mWidth ? mWidth : mHeight;
mBackgroundModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
mOutlineModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
//mBackgroundModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
//mOutlineModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
mTransformIsDirty = false;
}

View file

@ -3,11 +3,12 @@
#include "MaterialNode.h"
#include "Color.h"
class SceneModel;
class GridNode : public MaterialNode
{
public:
GridNode(const Point& location);
GridNode(const Transform& transform);
void setNumX(std::size_t numX);
@ -28,7 +29,10 @@ private:
std::size_t mNumberY{5};
double mWidth{1};
double mHeight{1};
bool mDataDirty = true;
bool mGeometryIsDirty = true;
std::vector<Color> mData;
std::unique_ptr<SceneModel> mBackgroundModel;

View file

@ -1,9 +1,7 @@
#include "MaterialNode.h"
#include <iostream>
MaterialNode::MaterialNode(const Point& location)
: AbstractVisualNode(location),
MaterialNode::MaterialNode(const Transform& transform)
: AbstractVisualNode(transform),
mFillColor(Color(255, 255, 255)),
mStrokeColor(Color(0, 0, 0))
{

View file

@ -7,7 +7,7 @@
class MaterialNode : public AbstractVisualNode
{
public:
MaterialNode(const Point& location);
MaterialNode(const Transform& transform);
const Color& getFillColor() const;
const Color& getStrokeColor() const;

View file

@ -1,9 +1,10 @@
#include "MeshNode.h"
#include <iostream>
#include "SceneModel.h"
#include "AbstractMesh.h"
MeshNode::MeshNode(const Point& location)
: MaterialNode(location)
MeshNode::MeshNode(const Transform& transform)
: MaterialNode(transform)
{
}
@ -69,7 +70,6 @@ void MeshNode::update(SceneInfo* sceneInfo)
if (mWorkingMesh && mMeshIsDirty)
{
std::cout << "Updating mesh with " << mWorkingMesh->getNumNodes() << std::endl;
mModel->updateMesh(mWorkingMesh);
mMeshIsDirty = false;
}
@ -77,7 +77,7 @@ void MeshNode::update(SceneInfo* sceneInfo)
if (mTransformIsDirty)
{
auto size = mHeight > mWidth ? mWidth : mHeight;
mModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
//mModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
mTransformIsDirty = false;
}

View file

@ -2,12 +2,13 @@
#include "MaterialNode.h"
class SceneModel;
class AbstractMesh;
class MeshNode : public MaterialNode
{
public:
MeshNode(const Point& location);
MeshNode(const Transform& transform);
void setMesh(AbstractMesh* mesh);
SceneItem* getSceneItem(std::size_t idx) const override;

View file

@ -3,16 +3,18 @@
#include "Path.h"
#include "SceneInfo.h"
PathNode::PathNode(const Point& loc, const std::string& psPath)
: GeometryNode(loc),
#include "SceneModel.h"
PathNode::PathNode(const Transform& transform, const std::string& psPath)
: GeometryNode(transform),
mPathString(psPath)
{
}
std::unique_ptr<PathNode> PathNode::Create(const Point& loc, const std::string& psPath)
std::unique_ptr<PathNode> PathNode::Create(const Transform& transform, const std::string& psPath)
{
return std::make_unique<PathNode>(loc, psPath);
return std::make_unique<PathNode>(transform, psPath);
}
GeometryNode::Type PathNode::getType()
@ -51,9 +53,4 @@ void PathNode::createOrUpdateGeometry(SceneInfo* sceneInfo)
mBackgroundItem->updateGeometry(std::move(path));
}
}
}
void PathNode::updateTransform()
{
mBackgroundItem->updateTransform({ mLocation });
}

View file

@ -7,8 +7,8 @@
class PathNode : public GeometryNode
{
public:
PathNode(const Point& loc, const std::string& psPath);
static std::unique_ptr<PathNode> Create(const Point& loc, const std::string& psPath);
PathNode(const Transform& transform, const std::string& psPath);
static std::unique_ptr<PathNode> Create(const Transform& transform, const std::string& psPath);
GeometryNode::Type getType() override;
@ -18,7 +18,6 @@ public:
private:
void createOrUpdateGeometry(SceneInfo* sceneInfo) override;
void updateTransform() override;
std::string mPathString;
};

View file

@ -6,7 +6,7 @@ class RootNode : public AbstractVisualNode
{
public:
RootNode()
: AbstractVisualNode(DiscretePoint(0, 0))
: AbstractVisualNode(Transform())
{
}

View file

@ -14,10 +14,8 @@
#include "StringUtils.h"
#include <iostream>
TextNode::TextNode(const std::string& content, const Point& loc)
: MaterialNode(loc)
TextNode::TextNode(const std::string& content, const Transform& transform)
: MaterialNode(transform)
{
mTextData.mContent= content;
}
@ -27,9 +25,9 @@ TextNode::~TextNode()
}
std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const Point& loc)
std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const Transform& transform)
{
return std::make_unique<TextNode>(content, loc);
return std::make_unique<TextNode>(content, transform);
}
std::string TextNode::getFontLabel() const
@ -168,10 +166,10 @@ void TextNode::update(SceneInfo* sceneInfo)
if (mTransformIsDirty)
{
mTextItem->updateTransform({mLocation});
mTextItem->setTextWidth(mWidth);
mTextItem->setTextHeight(mHeight);
mTransformIsDirty = false;
//mTextItem->updateTransform({mLocation});
//mTextItem->setTextWidth(mWidth);
//mTextItem->setTextHeight(mHeight);
//mTransformIsDirty = false;
}
if (mMaterialIsDirty)

View file

@ -15,11 +15,11 @@ class FontsManager;
class TextNode : public MaterialNode
{
public:
TextNode(const std::string& content, const Point& loc);
TextNode(const std::string& content, const Transform& transform);
~TextNode();
static std::unique_ptr<TextNode> Create(const std::string& content, const Point& loc);
static std::unique_ptr<TextNode> Create(const std::string& content, const Transform& transform);
std::string getContent() const;
std::string getFontLabel() const;

View file

@ -7,7 +7,7 @@ class TransformNode : public AbstractVisualNode
public:
TransformNode()
: AbstractVisualNode(DiscretePoint(0, 0))
: AbstractVisualNode(Transform())
{
}