84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
#include "AbstractVisualNode.h"
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AbstractVisualNode::AbstractVisualNode(const Transform& transform, const std::string& name)
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: mTransform(transform),
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mName(name)
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{
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}
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AbstractVisualNode::~AbstractVisualNode()
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{
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}
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SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
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{
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if (idx < mSceneItems.size())
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{
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return mSceneItems[idx].get();
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}
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else
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{
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return nullptr;
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}
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}
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std::size_t AbstractVisualNode::getNumSceneItems() const
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{
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return mSceneItems.size();
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}
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void AbstractVisualNode::update(SceneInfo* sceneInfo)
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{
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}
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void AbstractVisualNode::syncChildren(const std::vector<AbstractVisualNode*>& children)
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{
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mChildren = children;
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}
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void AbstractVisualNode::addChild(AbstractVisualNode* child)
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{
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mChildren.push_back(child);
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}
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const std::vector<AbstractVisualNode*>& AbstractVisualNode::getChildren() const
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{
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return mChildren;
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}
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void AbstractVisualNode::setIsVisible(bool isVisible)
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{
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mIsVisible = isVisible;
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}
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void AbstractVisualNode::setName(const std::string& name)
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{
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mName = name;
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}
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const std::string& AbstractVisualNode::getName() const
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{
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return mName;
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}
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bool AbstractVisualNode::getIsVisible() const
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{
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return mIsVisible;
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}
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const Transform& AbstractVisualNode::getTransform() const
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{
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return mTransform;
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}
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void AbstractVisualNode::setTransform(const Transform& transform)
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{
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if (mTransform != transform)
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{
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mTransformIsDirty = true;
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mTransform = transform;
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}
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}
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